Yooyuball
« Return to our Altador Cup Coverage!
This guide has been updated where possible to reflect the HTML5 version, and we are in the process of working on tips specific to mobile gameplay. The game is still being updated, so if you notice anything incorrect or out-of-date (that isn't a glitch), please let us know!
18 teams representing 18 different Neopian lands go toe-to-toe in Altador Stadium, but only one can emerge victorious. Who will take home the highly coveted Altador Cup trophy this year? Hopefully, it's the team you're rooting for!
Go Rooligans!
» Click here to play Yooyuball! «
How to Play
During each 3 minute game of Yooyuball, both teams will try to score points by slinging Yooyus into the opposing team's goal. After the referee blows his whistle, the team that has scored the most points wins! You will always play as the team you chose at the beginning of the Altador Cup, and the opposing team will always be controlled by the computer.
During the round robin phase of the tournament, each team plays every other team for one day. In the finals, match-ups occur between teams that are within the same bracket: top 6, middle 6, and bottom 6 based on the round robin results. You can see what teams are in which brackets here.
Basic Controls (Desktop)
You are able to move your players using either the mouse or the keyboard. The game will automatically switch between the two when you press the arrow keys or click on the game screen with the mouse. Some other functions require the keyboard regardless of how you move your players; refer to the table below.
Players will automatically pick up Yooyus and power-ups when they walk across them. Press the space bar to shoot the ball. The longer you keep the key pressed, the stronger the throw. The space bar is also used to dash when your player is not in possession of the ball, which allows you to steal from other players. You may only dash if you are near the ball.
When the action is close to your goalie, you can control them by pressing the V key. If your players are getting too bunched together or too spread out, you can force them to return to their default starting positions by pressing shift.
Action | Key |
Movement | Arrow Keys |
Dash | Spacebar |
Shoot | Hold Spacebar (Charge) Release Spacebar (Shoot) |
Shift | Reset Formation |
V | Control Goalie |
Action | Key |
Movement | Automatic |
Dash | Left Click |
Shoot | Hold Click (Charge) Release Click (Shoot) |
Shift | Reset Formation |
V | Control Goalie |
Formations
Before each match, you must choose which side of the field you'd like your team's goal to be on as well as their formation. There are three different formations a team may have: 3:1, 2:2, or 1:3. Each team has a default formation that they will always choose when controlled by the computer, except for the practice team, which will be random. The formation that works best for you comes down to personal preference, so try them all!
I always use 2:2, personally.
Yooyus
There are seven different Yooyus that may appear during a match. Each one has different attributes and effects.
Yooyu | Effect | Yooyu | Effect |
![]() Normal Yooyu |
Travels in the direction thrown at a moderate speed. | ![]() Snow Yooyu |
Travels in the direction thrown at a slower speed. |
![]() Clockwork Yooyu |
Travels in the direction thrown a slower speed, but will explode in 7-10 seconds. | ![]() Fire Yooyu |
Travels in the direction thrown at a faster speed, and can only be held for ~5 seconds. |
![]() Faerie Yooyu |
Travels in a slight curve left or right of the direction thrown at a moderate speed. | ![]() Mutant Yooyu |
Behaves like a different Yooyu each time it is thrown at a moderate speed. |
![]() Darigan Yooyu |
Travels in a random direction when thrown at a moderate speed. |
Power-Ups
Randomly during the game, power-ups may appear on the field. Only you can pick them up; there is no way for the computer to use them. The power-up will be activated if any of your players walks over it, even if it's not the player you're currently controlling. The effect of each lasts about 15 seconds.
Some are stackable, meaning their effect is increased if you pick up more than 1 while another is active. Some continue even after a goal is scored, while others are ended when a goal is scored.
Power-Up | Effect | Stackable? | Persists after goal? |
![]() Wing |
Increases the speed of your team members. | ✔ | ✘ |
![]() Goal Enlarger |
Expands the opponent's goal to a larger size. | ✘ | ✔ |
![]() Glove |
Enhances your team's throwing power and increases their size. | ✔ | ✘ |
![]() Ice |
Freezes all of your opponents. They can still catch the ball if it is thrown to them. | ✔ | ✘ |
![]() Clock |
Slows down everything: all players, all actions, the ball, and even the game clock! | ✘ | ✔ |
Making Goals
There are many, many ways to score a goal in Yooyuball, but the three angles below tend to be very consistent about getting your ball past the goalie, especially when launched at full power.
Straight on, just a little below the center line
Diagonally, from the "southwest"
Vertically, from below the goal, but make sure you are clear of the wall or the ball will just bounce back!
While the graphics make it seem like the field is a perfect rectangle, it is in actuality a trapezoid. Because of this, these shots do not work from the opposite side of the field. For example, shooting directly down from above the goal will not score.
Quick Tips
- Playing multiple games of Yooyuball simultaneously in different tabs is considered cheating and is not allowed!
- After each goal, 8 seconds will immediately be shaved off of the game time. More goals means shorter games! No time is removed if the Clockwork Yooyu explodes before a goal is scored. If a goal is scored within the last 8 seconds of the game, the game will end immediately.
- Allow the opposing team to grab the Yooyu first; you can easily steal the ball from them and make your way to the goal.
- To score with the Faerie Yooyu, charge up your shot and aim for the middle of the opponent's goal. The Yooyu should curve into the net!
- The Darigan Yooyu is very difficult to score with. If you keep it near the opponent's goal, it should eventually be thrown in—by either you or your opponent!
- When you throw a Mutant Yooyu for the first time, if you charge up your throw, it will usually shoot straight.
- The maximum number of scores you can send per day is 46 games. All scores sent after hitting the maximum will not count towards your point totals.
Will Jellyneo users find this guide helpful, or will it have to sit on the sidelines?

This game guide was written by: Mac