Warf Rescue Team
Warf Rescue Team is a nice simple game that, with a little practice, will bag you an easy 1,000 Neopoints in a short space of time. Once you get the hang of it you can add it to your dailies as a quick game to boost your income for the day.
The object of the game is to rescue the poor little Kadoaties that have gone and gotten themselves stuck up a tree. We shall overlook the small matter of how they got there in the first place, why they would then contact a team of Warfs to help them down, and how huge the tree is.
I can't sit around all day. Wait, no...
How to Play
The graphics and general layout are very basic.
Enjoy the solid ground, it won't be there long
You have an unending supply of Warfs at your disposal to build a tower that reaches up to the Kadoaties. In order to rescue them, one of the Warfs in your tower needs to touch the Kadoatie. Once contact has been made the Kadoatie will happily climb down the tower to safety, leaving you to progress further up the tree to save the next one. The location of the next Kadoatie will (rather helpfully) be pointed out to you even before it comes into view with a big red arrow, as shown here:
As you can also see, you're not alone in the tree! As you progress, you will spot Airaxes sat in their nests watching you, Buzzers flitting back and forth, and some odd critter who hides in holes in the tree and hurls acorns at you. I know, how rude. If your Warfs come into contact with any of these obstacles then their parachute will rip off; it does not change their speed or trajectory, but affects the bonuses discussed later.
You begin with 98 seconds on the clock and your time will gradually tick down. You can replenish it, however, by rescuing a Kadoatie; each Kadoatie translates to an extra 25 seconds added on to your time. If you run out of time then that is the end of the game. You also start off with three lives; these are lost by firing a Warf and missing the tower so that it falls to the ground. Once all three lives are gone it's game over too.
Ouch... crash landing.
You control how high the Warfs are fired up into the air using the strength meter at the bottom of the screen. The red square represents the center of the current topmost Warf on the tower.
The green square will move back and forth. When it is inline with where you want to fire your Warf, click the left mouse button and HOLD it down. The red square will move to where you clicked, and a green bar will grow and then shrink back down around it, representing how much force you want to shoot the Warf up into the air with. The more the green bar fills the little black brackets, the more force the Warf will be projected with and so the higher up it will go. Once the bar reflects how much strength you want to put behind it, release the left mouse button to fire the Warf.
The fixed red square shows you where you launched your last Warf from, the green one is where you are currently aiming
Each Warf you successfully add to the tower will earn you 2 points. Each Kadoatie you rescue will earn you a further 10 points. You can receive a colour bonus of 1 extra point as well for stacking three Warfs of the same colour on top of each other. This bonus increases by 1 for each Warf of the same colour you manage to stack. However, the colour of the next Warf is determined randomly by the game, so there's nothing you can do to control when that will happen.
If you get one Warf exactly on top of the one before it (doesn't go too high above it or too low below it), then you get a perfect bonus of 2 extra points. This bonus accumulates and doubles with each perfect landing you get in a row: it begins with 2 points, then increases to 4, then 8 and so on, up to a maximum of 64 points. If you get a less-than-perfect landing though, your bonus will start over again from 2 and you'll have to build it back up.
Note that while the game states that you get a 40 point colour bonus for getting a perfect bonus and a colour bonus at the same time, this is just a graphical glitch. You only get the ordinary amount you would expect from the rules described above.
Kadoaties do like to tease...
How you play the game will depend on what your aim is. This is primarily written for those who are just playing for Neopoints but I've included a few advanced notes as well.
Whichever side the first Kadoatie appears on, try and stick to that side for the rest of the game. (If you're going for the high scores table then I would keep restarting the game until the Kadoatie appears on the right-hand side of the tree, since the bar begins in the middle and travels to the right first, thus saving you those all important few seconds.) Deciding whether or not you can safely stretch your tower to reach the next Kadoatie is the crux of the game and with practice you will learn how much space it takes to build at an angle to reach from one side of the screen to the other. A Kadoatie will never spawn in a location that is impossible to build to, but sometimes in a location that is difficult to build to. In the meantime though, it's best to stick to just saving the ones on one side of the tree and the odd straggler who is sat close enough to the trunk for you to reach them without wavering all over the place.
Start by stacking 4 or 5 Warfs on top of each other straight away to get to the first Kadoatie. Because they are so close to the ground you don't need to put so much force into the meter to get them high enough to land on the top, so you can click and release fairly quickly to get yourself started.
I see no Kads!
After you rescue a Kadoatie, pause for a moment to allow the arrow for the next one to appear. It might seem like you're wasting time but it's better to hang fire a moment so you have that little extra space and time to get into the right position for it, rather than continuing to build your tower then realising the Kadoatie is too far over to one side and you'll never be able to safely lean far enough to rescue it. As soon as you know where the next Kadoatie is, you can start to aim for it by slowly leaning the tower of Warfs you have amassed.
You can almost guarantee to never lose a life if you always shoot near the red square, and by doing large powers every time. However, you run the risk of having to pass up too many Kadoaties that are too far, and your points will accumulate slowly. You can get more points and faster by aiming to get every Kadoatie, and always aiming for perfect bonuses, which can add up very quickly if you're on a roll; however, this is a riskier strategy and you can lose lives easily if you're not careful. If you're aiming for a high score, either strategy can work, and it's up to your preference.
You can type in trappedkadoaties to receive an extra life at any point during the game.
No, I said TYPE "trappedkadoaties" on the keyboard,
not PUT your Kadoatie on the... oh, forget it.
The Neopoint ratio on this game is often really good so you won't need very many points to net yourself the maximum 1,000 Neopoints for each play. With a little practice you will soon get a good feel for the game and will be better able to judge how hard you need to fire Warfs and when it is possible to reach for a Kadoatie and when it's a lost cause. If you're aiming for a trophy then good luck; if you're after Neopoints then, well, good luck as well, I guess. Now go forth and break the laws of physics!
This game guide was written by: Weepit