Snot Splatter
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World:![]() |
Trophies:![]() ![]() ![]() |
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Neopoint Ratio:
![]() 16.67 Points = 1 NP |
Our Difficulty Rating:
![]() 40% |
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This is one really gross game. The devious Meuka has created a really sticky web of mucus to capture anyone who wanders through Haunted Woods. It's time to get messy, as you help clear the path for pets and prevent them from getting trapped!
There's no escaping my web of mucus!
How to Play
In Snot Splatter, the goal is to strategically clear all traces of mucus blobs from the board using your mouse. As you advance, the level layouts and blob placements will become more difficult. You can check the level solutions below to view the different level layouts and tips.
When you start the first level, you'll notice there are several different sizes of blobs. Each blob size has a different number of turns (snot) needed to burst, which is referenced in the tables below. When you click on an extra large snot blob (which fills the entire square), it will burst, sending snot splatter in all four directions to hit the closest existing blobs. If the blob next to it is extra large, then it will also pop and cause a chain reaction with the ones surrounding it. However, if you click on a square without a blob in it, an extra small blob will grow there. Creating blobs can be useful for point and combo strategies.
The number inside the tube represents your available turns and the amount of snot you have to use. The max amount of turns you can have is 25 at a time. Every time you click a blob, your turns will decrease by one; for each blob you burst, they will increase by one. Underneath the tube are all the available bonuses you can earn.
The following table shows how many times each type of snot blob must be clicked on before bursting. Clicking on an empty space will create a new snot blob of the smallest size.
Blob | Clicks |
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6 |
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5 |
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4 |
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3 |
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2 |
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1 |
Tile | Effect |
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Any diagonal tile will allow mucus to bounce off at a 90 degree angle. |
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A whole tile will eliminate any mucus that splatters it. |
Bonuses
There are several bonuses that you can achieve from playing the game. You earn bonuses based on how many blobs you burst in a single chain. You can only use one bonus at a time. When available to use, they will be highlighted.
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Box Remover This bonus is a 3 x 3 box that you can use to clear blobs. You receive this for creating a chain of 5-9 blobs. |
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Column Remover The column remover works much like the box above, except it will remove an entire column. You receive this for creating a chain of 10-19 blobs. |
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Row Remover The bonus clears an entire row. You receive this for creating a chain of 10-19 blobs. |
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Move Doubler This bonus allows you to get two clicks out of a single move. Any blobs hit by the explosion will also increase size twice! You receive this for creating a chain of 40 blobs or more. |
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Score Doubler This bonus will double the points of a snot blob, including every snot blob busted in the chain. You receive this for creating a chain of 20-29 blobs. |
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Teleporter This bonus takes up two tiles on your grid. It will allow snot splatter to travel through one teleporter to another. This bonus requires two turns to work. You receive this for creating a chain of 30-39 blobs. |
Scoring
Each snot blob is worth a point. When you burst a chain of snot blobs, each blob will increase one point, and you will collect the points for each snot blob. For example: if you burst a chain of 10 snot blobs, your score will be calculated as: 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 = 55 points. So, the less chains you use to finish a level, you will earn!
Strategy
Click as many blobs as you can to the biggest size they can get (preferably in groups), then start your combo. Remember to save one move to actually start your combo. This will result in a large chain reaction of explosions! If your combination is large enough, your meter will refill back up to the 25 max limit. If there are any snot blobs left over, evaluate and repeat the same method.
As you progress through the levels, you can use diagonal barriers to help you create strategies and clear the board faster. When snot splatter hits this barrier, it will bounce off at a 90 degree angle which will help you burst more snot blobs and save your turns.
Our level solutions below have detailed strategy information for advancing through each level and maximizing your score.
Save me!
When you are aiming for the High Score Table, the score doubler bonus will help you significantly increase your points. If you only have a few moves and your combo is not big, then it is best not to waste it on a small point value. Try to setup a large combo that will clear the entire board, then use your score doubler bonus on your last move starting the combo. The move doubler bonus will also help you clear the board easier, since each snot splatter will be worth double.
Quick Tips
- Don't rush and randomly enlarge snot blobs, carefully evaluate the blob placements so you can create large combos.
- Use a score doubler bonus with your last move to complete a large combo. Every snot blob in the combo will be doubled the points and boost your score.
- Save your move doubler bonuses for higher levels (7 and up) that have a lot of extra small snot blobs. Every snot splatter will count as two and help you create large combos.
- When you place both Teleporter bonuses next to a blob that is ready to explode on different paths, it will create a better combo.
- Creating new snot blobs can sometimes help complete large combos or increase your score.
- Don't create snot blobs in tiles that have a diagonal barrier. You won't be able to clear it unless you use a bonus, which would be a waste.
Level Solutions
There are 20 levels altogether. Click the drop down menu or arrows to go to a specific level.
Note: The snot blobs are randomly positioned in every game. The level examples shown in this table will not have the exact same snot blob placements as your game, but it will be similar.

Most of the snot blobs are already at the extra large stage and ready to explode. Concentrate on getting the snot blobs to the biggest they can get, particularly the smaller blobs. Add snot to any other blobs that need it. If you feel a setup isn't good, restart the game until the snot blobs are in a good position with a lot of super large blobs in groups. So, when one snot blob explodes, the mucus will hit a few snot blobs that are ready to explode creating a large chain of explosions. Your snot meter will fill up to the max level of 25.
Strategy #2: Overall High Score
Create two combos of 20-29 blobs, so you can earn two score doubler bonuses by the end of this level. You can create snot blobs in the empty spaces to prevent your combo from exploding the whole board at once. If you feel a setup isn't good, restart the game until the snot blobs are in a good position for this to work. These bonuses will be used to clear levels 2 and 3 with one huge combo! After the second combo, your snot meter should be at the max level of 25 or close.

This is also a great level to earn a lot of points using the score doubler bonus. Use it on your last turn to start a combo that will clear the whole board. You can also add a couple of blobs in the empty tiles to earn you more points. It's best not to use any other bonuses in this level, as they will be needed for higher levels. If you are aiming for the High Score Table and didn't clear this level with one combo, I would recommend restarting the game.

If you have a good amount of snot blobs left after your combo, you can create a couple of snot blobs in some empty tiles to factor in more points. If you have a score doubler bonus, use it on your last turn to start your combo. Your points will double with every snot blob busted. It's best not to use any other bonuses in this level, as they will be needed for higher levels. If you are aiming for the High Score Table and didn't clear this level with one combo, I would recommend restarting the game.

Watch out for any snot blobs that might be in any of the corners outlined in red. These are easily misjudged because they have limited access to snot splatter because of the barrier. Make sure there is enough snot splatter to bust them during the combo. If there aren't enough snot blobs in the row or column to continue a chain, create as many blobs in empty squares as you can spare.

This is a good level to use the score doubler bonus. Use it on your last turn to start your combo. It is also best to complete this level with only one combo for receiving a lot of points. With practice, you will also master where to create snot blobs in empty tiles to help increase your score. If you didn't clear the board with one combo, set up as many large combos as you can until the level is cleared.

This level is setup in two sections. It's best not to use a score doubler or move doubler bonus, since there aren't a lot of blobs to contribute a lot of points. Every blob does not need to be enlarged to the biggest they can get - otherwise you will not be able to refill your snot tube to the max or high level again.
The diagonal barriers will significantly help you clear blobs with the snot splatter. For each side, enlarge the snot blobs near the diagonal barriers so they will be ready to burst when you start your combo. Add at least one or two clicks to any extra small blobs that aren't near the diagonal edges.
Strategy #2: Clearing with one combo
Yes, it is possible to clear this level with only one combo. This will only work if you have a Teleporter bonus available. This bonus requires 2 turns to work, so don't use it if you only have one turn left or the game will end.
First, enlarge the snot blobs near the diagonal barriers for both sections - they should be ready to burst. Add some snot to other blobs as needed, especially the extra small ones. When you have at least two moves left, place a teleporter on each side and next to a blob that is ready to burst. Start your combo with any of the extra large blobs next to the teleporter. If setup correctly, the snot splatter will teleport through each other and clear the whole board.

If you have a move doubler, use it on your last move to start your combo. Add some snot to any other blobs that need it. Clearing the whole board at once will help contribute a lot of points. If you didn't clear the board with one combo, set up as many large combos as you can until the level is cleared. Use any other bonuses as needed to clear the board.

The corner outlined in red are snot blobs that have limited access to receive snot splatter. Try to make sure this corner will be able to continuously explode during your combo, so the board with clear all at once and earn you more points. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.

The very bottom row will not be able to receive much splatter with with barriers blocking it, so try to make sure that will be able to explode. Add snot to any other blobs that will need it. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.

If you have a move doubler available, use it on your last turn to start your combo. Every snot blob will count as double and help you to clear the board easier. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.

The blobs in the red column should have enough snot splatter to burst continuously, so they will bounce off the diagonal barrier in the lower right corner to a snot blob in the blue row creating a chain. Snot splatter from the red row will also bounce off the diagonal barrier and travel up. Add some snot to as many super small blobs as you can spare and any blobs near diagonal barriers. Add snot to any other blobs that will need it.
If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

Add some snot to as many super small blobs as you can spare and blobs near diagonal barriers. Add additional snot to any blobs that will need it. If you have a move doubler available, use it on your last turn to start your combo. Every snot splatter will count as double and it will help you clear the board easier. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

Add some snot to as many super small blobs as you can spare and blobs near the diagonal barriers. Add snot to any other blobs that will need it. If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

Add snot to as many extra small blobs as you can spare and any blobs near the diagonal barriers. Add snot to any other blobs that need it. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

Add snot to as many extra small blobs as you can spare. Any blobs near the diagonal barriers should be large enough to burst during your combo. This will greatly help the chain of explosion at the bottom section where most of the extra small blobs are sometimes placed. Add snot to any other blobs that need it. I would recommend starting your combo with a blob that will be able to burst from all sides ensuring another blob will get hit. If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as need ed to clear the board and reach the next level.

The rest of the level is simple for clearing. Add some snot to the extra small blobs and any blob near the diagonal barriers. Add snot to other blobs as needed. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.

If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as need to clear the board and reach the next level.

If you have a move doubler available, I would recommend to clear the joining sections. Add some snot to as many extra small blobs as you can and to any blobs that will need it. Use any other bonuses that can help you clear the board and reach the next level.
For the upper right and lower left corners, you can clear them at once if you have a Teleporter bonus. Place a teleporter on each side when your combo is ready. Make sure you have two turns left, then start your combo with any extra large blob next to the teleporter. Snot splatter will teleport to each section. If setup correctly, both sides will clear.

If you have a move doubler available, use it on your last turn to start your combo. Add some snot to as many extra small blobs as you can and to any blobs that will need it. If you didn't clear the board with one combo, create as many large combos as you can. Use any other bonuses as needed to clear the level and finish the game.
After some practice you'll master the bonuses and knowing where to add in extra snot blobs for extra points. Have fun busting mucus!

This game guide was written by: Sab