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Slushie Slinger

« Return to our Altador Cup Coverage!

This game has known glitches! TNT is aware of many issues with Slushie Slinger, but you can submit any bugs you notice in a official support ticket (choose category "Altador Cup").

This guide has been updated where possible to reflect the HTML5 version, and we are in the process of working on tips specific to mobile gameplay. The game is still being updated, so if you notice anything incorrect or out-of-date (that isn't a glitch), please let us know!

Slushie Slinger is one of the side games in the Altador Cup. Score at least 270 points in a game, and your score will contribute to increasing your rank! A maximum of 86 games per day can be played that increase your rank and score.

» Click here to play Slushie Slinger! «

Controls (Desktop)

You control Cheryl Shelly, the Tuskaninny waitress, with the arrow keys: use the left and right keys to face the counters or the slushie machines respectively, and the up and down to move, well, up and down. Press the space bar in front of a machine to fill a slushie cup, or to place a newly filled order on one of the counters.


How do you know what your customers are ordering? Each customer appears with a thought bubble containing an image of which flavor slushie they would like to receive. There are three flavors, marked by three different colours: green, pink, and blue. Your job is to give each customer the correct slushie before that customer reaches the end of the counter. You can give them the wrong colour slushies, but you'll get fewer points.

You need to make sure you clean up after your customers so the counters are ready for new ones. This means picking up the empty slushie cups after your customers are done with them. To do this, simply stand at the end of the counter facing the counter and you'll pick up the empty cups automatically.

You get five lives, marked by the little slushies at the top right corner of the screen. You'll lose one if a customer reaches the end of the counter without receiving a slushie (any slushie—you won't lose a life for giving a customer the wrong flavor), if an empty cup falls to the floor, or if you send a slushie down a counter with no customer waiting at the other end.


You score points by...

  • Serving a customer what they want: 5 pts
  • Serving a customer a wrong flavor: 2 pts
  • Collecting an empty cup: 3 pts

The level of the game will increase after every 50 points that you earn, meaning customers will begin to appear more frequently.



As Mooeena points out, the length of the counters isn't just due to the perspective of the game art. The lower counter actually is longer than the middle counter, and the middle counter actually is longer than the top counter. Empty slushie cups being sent back down the top counter will reach the end and fall off faster than cups sent back along the bottom counter. If you've got multiple slushie cups that appear to be travelling in a perfect vertical line, simply start at the top counter and work your way down—you'll catch all the cups, no sweat. It's when they're shifted slightly diagonally from top left to bottom right that you need to watch out.

In the later stages of the game, when you have more customers, it's useful to remember that you can give them the wrong flavor if necessary. It's better to give them the wrong one and score fewer points than it is to lose a life for not serving them at all. (Thanks to Sakshi for pointing that one out.) In fact, you may find that after a certain level, you need to serve only green slushies to the top counter, pink to the middle, and blue to the bottom to make your movements faster.

It is also worth noting that you are able to pick up empty slushie cups even when you have a filled slushie in your hands, as long as you are facing the correct direction. This is a huge time saver, since you'll be able to consolidate two full steps into one smooth motion.

Fun fact: the slushie flavors served by the AC vendors are zeenana, jumbleberry, and chokato.

You may also find it more efficient at the later levels to serve every customer in a single row, then move down a row and serve every customer, and so on, instead of serving the customers closest to the ends of the counter. This will save you the up and down movement time.

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This game guide was written by: 1337, Suzuka & Zelda