Snowager alert!
« January »
Jan 3 - Aisha Day
Jan 6 - Gnorbu Day
Jan 11 - Buzz Day
Jan 14 - Sloth Day
Jan 16 - Elephante Day
Jan 29 - Kacheek Day

The Advent Calendar is here for all of December!
It's Jordle... with Jordie! Can you guess today's word?
Earn NP from playing games!
Weapon stats and Battledome challengers!
Try on all the latest Neopian fashions!
Your jnAccount! Your jnAccount: Log In or Register | New to Jellyneo? Click here!

NeoQuest II

Haunted Woods - Von Roo's Castle, Basement

Another indirect route to get where you're going. Fight Meuka and then talk to Count Von Roo if you want to know what's going on. This castle and the battle with Meuka are both optional, but you'll get some good experience if you do both.


Cursed Ixi
Normal: 210 HP
Evil: 315 HP
Insane: 420 HP

Astral Maelstrom (Group Damage 64)

Vitality Potion
Stamina Potion

Pool of Pond Scum
Normal: 215 HP
Evil: 322 HP
Insane: 430 HP

Narcosis (Slow 47%)

Stamina Potion
Constitution Potion
Lifestream Tunic

Venomous Vine
Normal: 210 HP
Evil: 315 HP
Insane: 420 HP

Vitality Potion
Stamina Potion

  Normal Evil Insane
Hitpoints 1,000 HP 1,250 HP 1,500 HP
Suggested Level 41 41 42

Skills: Rampant Acceleration (Haste 38%), Infestation (Group Damage 44), Petrification (Slow 62%)

Drops: 2 Weapons/Armor, 2,000 gold

You Win: 850 Neopoints

Battle Tips: Save Count Von Roo from Meuka if you want - he is an optional boss. Watch out for his Infestation spell which can chop up to 44 HP off each party member, but Velm's Group Shielding should remedy that. If you don't have it...well, at least he can heal after the damage has been done. Don't forget to haste yourself and slow him before he casts his own spells.


Count von Roo
Count von Roo says, "Ah! I must thank you for destroying that vile beast Meuka. He's been dripping slime all over my castle. But now that he's defeated, I've been able to reopen the portal behind me, that lets me quickly leave the castle. Normally that filthy creature would be no match for my power, but he had been given some powerful magical energy that kept me trapped here."

> "We came from the town to the west, Shadow Gulch. They said you cast a spell to make the sun stay up."
Count von Roo says, "Well, the first thing you should know is that I did not make the sun stay up. I was casting a counterspell, to try and prevent the sun from being locked into the sky! The spell was being cast by a powerful triumvirate, from deeper within the Haunted Woods. You may not believe me, but it's true: Spider Grundo, Balthazar, and Hubrid Nox were all working together to cast the spell! Their combined powers were too strong for me, though, and my counterspell failed."

> "That's impossible. Those three would never work together."
Count von Roo says, "Nonetheless, I saw them with my own eyes performing the spell. They were standing in a circle, deeper within the forest. I had to get far enough away to try to cast my own counterspell, but it was too late. The sun is frozen in the sky, now, and I can't go outside. If I could, I'd go beat the stuffing out of those three!"

> "We'll try to find out what happened."
Count von Roo says, "I'd thank you, but I'm an evil, blood-sucking fiend. However it is probably as much in your interest as it is in mine for the sun to go down each day... so be it. Spider Grundo's cave is to the east, in the Stenchful Swamp. He is probably the nearest to here. If you can find Balthazar and Hubrid Nox as well, they may have more answers. You may use the teleporter behind me to exit my castle. Now begone!"

Help us improve!
Did you find what you were looking for on this page?