Jellyneo

Meepit vs. Feepit

Since the dawn of time, the Meepit and the Feepit have been mortal enemies destined to fight. Playing as the Blue Feepit, your goal is to defeat the Meepit opponents waiting for you in five different stages. Utilize your fighting skills to come out on top with an avatar or a trophy!


Let's dance!

How to Play

Meepit vs. Feepit plays like a standard fighting game. Each player will use their attacks to try to defeat their opponent and defend against oncoming attacks. The first player to lose all of their HP or have the lowest HP at the end of the round loses. Rounds can last up to 99 seconds but will end when a fighter has been defeated. To win each stage, you must defeat the Meepit three times. If any of the Meepits defeat you three times in a stage, it's game over!

Basic Controls

Below are the default controls. These can be changed to your liking by choosing "Options" at any time.


Key: Right Arrow
Action: Move right
Key: Left Arrow
Action: Move left
Key: Up Arrow
Action: Jump
Key: Down Arrow
Action: Crouch
Key: Z Key
Action: Punch
Key: X Key
Action: Kick
Key: C Key
Action: Block

Keep in mind that you can also attack while crouching or jumping. If you punch or kick a Meepit that is blocking without crouching, you will hit them if you are crouched. If you attack while jumping, the Meepit will usually fly backwards and hit the ground, earning you an extra 6 points.

If the Meepit is constantly blocking and won't let you attack, move in close to it and use your combo. The Meepit will take damage as you pass by them.

Combo Moves

If you press the punch and kick keys in a sequence, you can perform a special combo. When making combos, you need to wait for the animation for your current attack to end before you press the next key in the sequence. If you don't, your combos will not work! If a combo is used on a defending foe, you will still hit them as you pass by them. This is because it counts as an attack from behind.


Keys: Z, X, Z, X
Action: Roll Attack
Keys: X, Z, X, Z
Action: Torpedo Dive

The Opponents

In each stage you will face a different kind of Meepit, but they all have the same amount of HP and do the same amount of damage.


Level 1
Enemy: Blue Meepit
Land: Neopia Central

Level 2
Enemy: Dung Meepit
Land: Haunted Woods

Level 3
Enemy: Faerie Meepit
Land: Faerieland

Level 4
Enemy: Tyrannian Meepit
Land: Tyrannia

Level 5
Enemy: Fire Meepit
Land: Moltara

Scoring

The amount of points you earn depends on the type of attacks used. The Meepit must not be blocking for you to score points! Any time the Meepit is thrown to the ground after an attack you will gain an extra 6 points. This always happens when using a combo attack, but will not happen with a basic attack unless you attack in the air (basic attack + jump).

  • Basic Attack (punch, kick): 6 points
  • Combo Attack (roll, torpedo dive): 13 points
  • Ground Hit: 6 points
  • Knockout: up to 90 points

Additionally, you earn an extra 100 bonus points for every stage cleared.

Strategy

If you are playing for the avatar or a trophy, there are a few things you can do to improve your score. First, we want to play as many rounds as possible. This means letting the Meepits win!

A round, or stage, ends when either you or the Meepit wins 3 times. In order to play the most rounds, you will want to lose twice, and win 3 times. This means you will play a total of 25 rounds over the 5 stages of the game. You should aim to earn at least 500 points per stage. This, combined with the 100 point bonus for completing a stage, will net you the minimum score (3,000 points) required for the avatar. However, to be safe, it's best to aim for 600+ points per stage, not including the end bonus.

Losing Rounds

To maximize points on a losing round, you need to get the Meepit as close to 0 HP as possible without finishing them off. Although it's not labeled, each player starts with 100 HP. Every point you earn correlates to a point of HP the Meepit loses. Your target goal is 95-98 HP damage, or points earned, per losing round.

There are a few ways to achieve this - pick whichever feels simplest to you. The different Meepits attack and move differently, so you may prefer to change up your strategy as you progress. Remember, a basic attack (punch or kick) is only worth 6 points - in order to maximize this, if you choose to utilize them, you need to make it a basic jump attack, or a basic attack with a ground hit. In other words, perform the punch or kick while jumping. This will throw the Meepit back to the ground, netting you an extra 6 points.

  • Option 1: 2 combo attacks + 5 basic jump attacks = 98 points
  • Option 2: 5 combo attacks = 95 points

Winning Rounds

To maximize points on a winning round, start with one of the strategies above. This will get the Meepit within 2-5 points of defeat. For your final blow, you will complete a combo attack knockout.

First, get a combo ready by hitting the first three keys (for example, X-Z-X for Torpedo Dive). Then, when the Meepit is roughly 1 Meepit-width away from you, hit the last combo key as well as jump (up) at the same time. This combo jump attack, if timed correctly, can net you up to 90 points, compared to the usual 19 points. If you receive the maximum points, you will end a winning round with 185-188 points (depending on which attack set you chose).

So, if you lose twice and win 3 times, you can get a maximum score of 98*2 + 188*3 + 100 = 860 per opponent or stage. That works out at a theoretical perfect score of 860*5=4300 points. In reality, occasional blocks by your opponent make this perfect score impossible, but it does give you a sense of how well you are doing as you progress. Additionally, the bonus points for knockouts are unpredictable as they require precise timing which can be difficult to master!

2 Player Mode

If you wish, you can play against a friend locally with a shared keyboard. You cannot earn points in this mode. You can view and change the controls for Player 2 by choosing "Options" at any time.

Quick Tips

  • Try not to hit the Meepits when they are blocking. They will still take damage, but you won't get any points.
  • If a Meepit is blocking, move close to it and use a combo move.
  • You should attack with combos as often as possible to get the most points.
  • Using movement keys will not interrupt combos, so feel free to move around and jump while attacking.


Congratulations!
You have proof yourself stronger!

Weepit Was Here

Like several Flash games on this site, this game was worked on by Weepit. It used to be that at the beginning of a new round you had a chance of seeing a wooden sign inscribed with the words "Weepit was here" at the bottom of the screen that would then fall down and disappear. This was removed in November 2013.

For a full list of Weepit's note appearances (as well as the original Easter Egg hider, Ollie), check out our article!


Game Info

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This game guide was written by Mac & noileh and last updated on November 12, 2024.

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