Hubrid's Hero Heist
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World:![]() |
Trophies:![]() ![]() ![]() |
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Neopoint Ratio:
![]() 50.00 Points = 1 NP |
Our Difficulty Rating:
![]() 30% |
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Are all those new-fangled games making your head spin? Too much strategy, too many dimensions, not enough ladders? If it's a simple, classic game you're after, Hubrid's Hero Heist may be just the thing you're looking for...
How to Play
Based on the Neopets TCG storyline, each level is comprised of several platforms, connected by ladders. You control the nameless Poogle Apprentice on a quest to save the world from Hubrid Nox and reclaim the Heroes of Neopia.
The aim is to defeat the enemies in each of the 36 levels in order to rescue 6 different heroes. The heroes—Magnus the Torch, Jeran, Master Vex, Illusen, Jerdana and Queen Fyora—are rescued after defeating levels 6, 12, 18, 24, 30, and 36, respectively.
Controls
In this classic-style platform game, moving is easy! The left and right arrows move you left and right. To defeat enemies, hold down the spacebar and approach your victim. Once you get close enough, the enemy will shrink, at which point you can defeat it by walking over it. Holding down the spacebar and hitting the up or down arrow teleports you up or down a single floor on the level, but this only works if there is a floor directly above or below you.
There are a few different ways you can die, though, so watch out! The first one is to run into an enemy, with the exception of the Dark Faerie; while touching her won't kill you, getting hit by her weapon will. You can also die if you get hit by one of the objects thrown by the Lupes and Shoyrus. Also, you can die by running out of time on a level—although this is difficult to do because you are given a fairly long time frame in which to complete each one.
Enemies
Enemies will almost always act in the same fashion each time you play a level. As mentioned earlier, the only way to move on to the next level is to successfully defeat all of the enemies.
However, the Dark Faerie cannot be defeated and therefore does not need to be defeated to advance to the next level. For the levels she appears on, she will appear at random (sometimes multiple times in a single level). She is simply an added obstacle—so watch out for her beams.
Enemy | Weapon | Description |
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None | Every time a Kacheek passes a ladder, it will randomly go up, down, or walk past. They don't pose a major threat as they move slowly. They are the least of your concerns, and it isn't really beneficial to attempt to defeat them first, unless they happen to be there. |
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Lupes move quicker than Kacheeks and will throw bones at random times. There is no way to predict when the Lupes will attack, so always be aware of their position relative to yours. Lupes will always climb down ladders if and only if you are below them; if you are at or above their level, they will stay on the level they are currently located. |
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The Shoyrus, similar to Lupes, shoot beams that can kill you. They will not seek to attack you, but be aware of when their next beam is due. Shoyrus will never climb ladders—they will remain on the platform that they start on. |
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None | The Jubjubs are basically the higher-level equivalent of the Kacheeks. They hop around and pose no immediate threat. If you are above their level, they will climb up ladders; if you are below their level, they will climb down ladders. |
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The Chias have the power of diving and will come at you headfirst whenever they see you. Like Kacheeks, they climb up or down (or skip) ladders randomly, so waiting at the bottom to zap them to death is usually the way to go. |
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The Dark Faerie appears in levels 6, 21, 26, 35 and 36. Teleporting is usually the best way to quickly avoid her beams, but you should always try to be aware of her position because she can easily appear and kill you. |
Bonus Items
After an enemy is defeated, it will leave behind an item for a brief period of time that can be collected for bonus points. The item that appears is totally random, but you should attempt to collect all of the items in order to maximize your points.
Items will only stay on-screen for 10 seconds after an enemy is defeated, so time is of the essence. Furthermore, they will show up in a random place, not in the place where the enemy was defeated, sometimes even in places you can't reach. At the end of each level, you have 5 seconds to run around and collect any items you may have missed, as well as the item from the last enemy defeated. The exception to this is levels 12, 18, 24, 30, and 36—these levels will end immediately after the last enemy is defeated, and you will not be able to collect the item from that enemy, or any others still out when you defeated them.
Item | Points | Item | Points |
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100 | ![]() |
150 |
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200 | ![]() |
250 |
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300 | ![]() |
350 |
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400 | ![]() |
500 |
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800 | ![]() |
1000 |
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1000 | ![]() |
1500 |
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3000 | ![]() |
5000 |
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4000 | ![]() |
5000 |
All of the food items featured in Hubrids Hero Heist have corresponding TCGs!
Scoring
Points are primarily awarded for defeating enemies. Each enemy will net you 100 points, with a 400 point bonus if you defeat them all without losing a life. You will also receive an extra life automatically when you reach 10,000 points, and again when you reach 100,000 points.
Points are also awarded for collecting bonus items when you defeat an enemy. The point values differ between items and are shown in the table in the previous section.
Strategy
If you're seeking a trophy in this game, you'll want to focus on gaining as many points as possible and, of course, staying alive. Unfortunately you have little control over the number of points you receive, because you may not receive many valuable bonus items. It is therefore important to try to collect the bonus items when at all possible.
The best way to ensure collection of all bonus items is to defeat enemies one at a time—defeat one, collect its bonus item, and then repeat. This can of course be adjusted for scenarios in which you must defeat an enemy in order to save your life, or when an enemy rests beside a bonus item that you're traveling to pick up. This is especially important in levels 12, 18, 24, 30, and 36, because your level will end the second you defeat the final enemy.
How am I supposed to help? I don't have opposable thumbs!!
Remember, though, that there is a time limit and if your level is particularly nasty, you may start approaching it. In such cases, it is more beneficial to ignore the bonus items and complete the level within the time limit to avoid losing a life. However, if you are nearing the end of the game (or are confident in your ability to stay alive) you may be willing to risk a life in order to gain the extra points.
For specific enemy-related strategies, scroll back up to our enemies section!
Quick Tips
- Teleportation is one of the best ways to avoid the Dark Faerie.
- Defeat the enemies one at a time to maximize your bonus points.
- Towards the end of the game, consider replaying a level (by losing a life) to earn extra points.
- Go slow! You're unlikely to run out of time, and there's no need to waste a life on a silly mistake.
Level Maps
For your heisting pleasure, we've whipped up level images for all 36 levels of Hubrid's Hero Heist.





































This game guide was written by: noileh & Torratz