Plot Coverage: The Faeries' Ruin
Step 7 - The Shattered Plain
November 24, 11:00am NST: The ritual is complete, the phantoms are gone, but... what has happened?

Your Goal For This Step
Defeat as many enemies as possible! If you're new to the Battledome, see the next section ("Quick Introduction To The Battledome").
With the exception of Punchbag Bob, all regular one-player challengers (such as The Pant Devil, Meuka, etc.) are gone. Instead, you'll be able to fight plot enemies! Woohoo!
Enemies are released in batches, so if it says "none left in Neopia," you'll have to refresh and wait until more are available.
Quick Introduction To The Battledome
On Neopets, there are items classified as Battledome items. Examples of these are the Honey Potion, Dung Catapult, and Downsize! You can equip these to your pet by going to your inventory, clicking on the item, and selecting "Equip to [PET NAME]." You can equip a maximum of 8 items.
Items can be weapons, healers, defence, or all three. They can be one-use or multiple use. Different weapons do different icons of damage. These are the different types of icons:







(From left to right: air, dark, earth, fire, light, physical, water)
Ideally, good weapons will attack with a large amount of icons as well as a variety of icons. Types such as air and light are harder for your opponent to defend against, but for one-player, this doesn't matter as much. The amount of damage you do depends on your weapon(s), your pet's strength stat, and your attack stance. If you use bottled faeries on your pet, they'll gain abilities and these can be made available in a fight by going to the abilities page. You can activate a maximum of seven abilities to use in the Battledome; the level of the ability does not matter so don't worry about that.
Equipped your weapons? Got some abilities? O-kay, now you're ready to head to the Battledome, select a one-player challenger, and begin the fight! Each turn, you can select up to two weapons to use and an ability/special attack. Abilities will deplete some of your power bar and once you're at 0%, they're no longer effective. Fierce Attack is a good stance to use and does not consume power (once your pet is level 50+, you get Berserk Attack, which is even better), but it also means you're more vulnerable to damage from your opponent, so use wisely! Tips
- Train your pets at the Swashbuckling Academy or Training School. Endurance (hit points), level, and strength are especially important.
- For detailed Battledome item information, visit our affiliate, the In-Depth Battlepedia.
- To withdraw your pet from a fight, go to the Battledome and click on the "Status" link.
- Heal your pets by using healing potions (the Healing Springs is giving out free ones if you click "Heal my Pets").
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![]() Attack: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Defence: None Steaming Skeem Potion |
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![]() Defends against 97.5% of all of the following icon types ![]() ![]() ![]() ![]() ![]() Once per battle. Burrow |
![]() Attacks with 1 light icon that doesn't do any damage; may freeze opponent. Diamond Dust |
![]() On Strong, heals 33% of your lost hit points on your previous move. Regeneration |
![]() On Strong, heals 33% of your lost hit points on your previous move. Restore |
![]() Defends against 97.5% of all of the following icon types ![]() ![]() ![]() ![]() ![]() Once per battle. Sink |
Enemies
Note: "Cap" means the point at which you stop receiving plot points. You can still fight more after that if you want (having extra kills can't hurt--it contributes to the Mass Destruction Prize Tiers and you might get bonus items, too). Draws (where you and your opponent reach 0 hit points at the same time) count as wins/kills.
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Starting hit points: 10,000,000 Hit point increment per win: N/A Weapons it uses:
Additional notes: This is a community battle. Healing and/or giving damage to the opponent affects his overall hit points for everyone else. When fighting, using weapons that deal the icon type to the right of his name will heal him (i.e., increase his future hit points for everyone), and using weapons that do the icon type to the left of his name will damage him (i.e., lower his future hit points). |
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Starting hit points: 250 Hit point increment per win: 24.5 Weapons it uses:
Cap reached at: 20 kills Additional notes: Unlike the Shadow Phantom Commander, you cannot use stealing items on this opponent. |
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Starting hit points: 100 Hit point increment per win: 10 Weapons it uses:
Additional notes: N/A |
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Starting hit points: 40 Hit point increment per win: 4 Weapons it uses:
Additional notes: Fighting this makes your pet's mood sadder. |
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Starting hit points: 200 Hit point increment per win: 19 Weapons it uses:
Additional notes: Unlike the Shadow Phantom Commander, you cannot use stealing items on this opponent. |
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Starting hit points: 75 Hit point increment per win: 7.5 Weapons it uses:
Additional notes: N/A |
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Starting hit points: 25 Hit point increment per win: 2.5 Weapons it uses:
Additional notes: Fighting this makes your pet's mood sadder. |
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Starting hit points: 150 Hit point increment per win: 16 Weapons it uses:
Cap reached at: 30 kills Additional notes: If you have a stealing item equipped, you can steal a Thyoras Tear, Green Scorchstone, or Combo Battle Mirror from this opponent (only lasts for the duration of the battle). |
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Starting hit points: 50 Hit point increment per win: 5 Weapons it uses:
Additional notes: N/A |
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Starting hit points: 8 Hit point increment per win: 0.8 Weapons it uses:
Additional notes: Fighting this makes your pet's mood sadder. |
Bonus Items
You have a chance of receiving a bonus item in wins/draws against any type of Phantom (doesn't have to be Shadow Phantom Commander). A notice will show up when you've defeated one, saying something like this:

Below are some of the reward items.
Achievements
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The Phantoms' Menace | Defeat all nine Phantom opponents. Draws count as wins. |
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Medium Rare | Use a weapon that has a medium rarity (r45 to r50). Trumpet of Blasting and Sparkshooter both work. |
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It's a Magic Number | Defeat an enemy in exactly 3 turns. |
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Fight Me Once, Shame On You | Fight the Oblivion once in the Battledome. |
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The Three Phases of Evil | Fight the Oblivion for 3 phases. Phase changes are most noticeable when the icon types on either side of his name change, but sometimes, icon types do not change when a new phase begins. |
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You're Doing It Wrong | Lose to the Oblivion by using the icon type that heals him.
(Use a weapon that does the same icon type as what's shown on the right side of his name during a battle. If he uses a Thyoras Tear to block your attack, you'll have to use that weapon again. Using Cheap Rings (Cheap Air Ring, Cheap Earth Ring) and Motes (Ee Mote) are a quick way to get this achievement.) |
Prize Tiers
As mentioned on the battle page, everyone's teamwork is being rewarded. Once new milestones are reached, new prize items will be available. You have to participate and fight during the tier if you want the prize. Progress is based on everyone's kills, not just yours. Each win bring us closer, so keep battling!
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Dark Fire Potion | Tier 16 12,000,000 enemies defeated. |
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Fiery Sun Scroll | Tier 17 12,750,000 enemies defeated. |
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Scroll of Moon Light | Tier 18 13,500,000 enemies defeated. |
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Gold Handled Short Sword | Tier 19 14,250,000 enemies defeated. |
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Magical Healing Potion | Tier 20 15,000,000 enemies defeated. |