Faerieland Employment Agency
Is your pet bored? Maybe the Faerieland Employment Agency can entertain them—and earn you both some nice rewards!
The Employment Agency periodically posts "jobs" that are essentially just item finding quests. You'll be asked to find and buy a certain number of a specific item, then return and turn the items in for a Neopoint reward.
There are two types of jobs: Basic and Super. Basic Jobs are free to do, while Super Jobs require a job coupon.
Each job has certain set characteristics:
- Item: Any item r2 through r69.
- Quantity: Ranges from 2 through 6.
- Time Limit: Ranges from 1 through 60 minutes.
- Base Reward: The guaranteed minimum amount you can be paid. Caps at 9,999 NP for Basic Jobs, while Super Jobs vary by colour (see table below).
- Coupon Colour: (Super only) The minimum colour coupon required to take the job.
For a more in-depth discussion of the statistics and mechanics of these figures, check out our section at the bottom of this article.
Uhmm, which job should I get?
The Faerieland Employment Agency works to a rhythm. Every 10 minutes plus a few seconds, the below two actions usually happen. The "plus a few seconds" is random each time, varying from ~0 to ~5 seconds.
- A batch of new jobs of random size (~30 to ~100 for Basic Jobs, ~5 to ~30 for Super Jobs) is added to the end of the list of available jobs. In this guide, we call this a refresh.
- Several of the oldest uncompleted jobs (about the number as created) gets permenently deleted.
On rare occasions, one or both of these actions will not happen at the ~10 minute rhythm. When that happens, the missed action(s) will happen at some random time within the next 10 minutes after it. Even when one or both of these actions is delayed, the rhythm is not lost; you can expect both actions to occur again 10 minutes (plus a few seconds) from when they should have happened.
Completing a Job
To select a job, simply click the "Apply for this job!" button associated with it. Despite the wording, there is no actual application; if you're the first user to click it for that job, then the job is all yours. Basic Jobs are yours immediately, while Super Jobs will require you to select a job coupon to use first.
So much work...
When you get a job, you have a time deadline to respect. The timer starts as soon as you get the job. You'll want to get it finished as quickly as possible—your speed does have an impact on your reward! If you do not complete the job in the time limit, it will count as a failed job for your pet.
You can only have one job at a time. If you don't want to complete a job you have taken, you can cancel it at a cost of 200 NP.
You can take a maximum of five jobs per day. You can split the jobs any way you like—between pets, Super or Basic—but the end total can be no more than five. If you choose to cancel a job, it will not count toward your day's total.
Every job has a Base Reward amount listed; this is the minimum amount that you will be paid upon successfully delivering all the items for that job. If you finish a job in less than 25% of the time allotted, you will be paid a Time Bonus, so try to finish as quickly as possible!
The maximum Time Bonus is a 25% boost to your Base Reward. You can earn the full 25% if you complete a job in zero seconds flat, which only happens if you already have the items in your inventory when you take the job. If you take 25% (or more) of the time allotted to complete the job, there is no Time Bonus. The Time Bonus decreases linearly between these two values.
For example, if the deadline was 20 minutes, and it took you 4 minutes and 0 seconds, then it took you
4 / 20 = 20% of the allotted time. Your Time Bonus is
25% - 20% = 5% of the Base Reward.
If the deadline was 20 minutes, and it took you 1 minute and 24 seconds (that's 1.4 minutes), then it took you
1.4 / 20 = 7% of the allotted time. Your Time Bonus is
25% - 7% = 18% of the Base Reward.
The maximum payment for any one job (Base Reward plus Time Bonus) is 100,000 NP. You will only hit this limit with Pink or Gold Brightvale Super Jobs.
Basic Job Strategy
Each refresh will bring with it many barely profitable jobs, several somewhat profitable jobs, and just a few very profitable jobs. The barely profitable jobs net you less than 500 NP or can even cause you to lose NP, while the most profitable jobs can return profits exceeding 10,000 NP. So how do you know which to take?
The Super Shop Wizard, available to premium users, is of course a huge advantage here, as it allows you to quickly check the profitability of a job. If you aren't a premium user, you can still do a few quick Shop Wizard searches or reference our Item Database for a rough sense of profitability.
As you are checking prices, make sure to open any cheap user shops in another tab. If you accept the job, you can use these shops to buy the items you need very quickly.
Your best friend when completing jobs!
As a crude rule of thumb, to maximize your daily profit we recommend selecting jobs that will give you a profit of at least 4,000 NP before factoring in a Time Bonus. For example:
- A job has a Base Reward of 6,000 NP, and it would cost you 1,200 NP to buy the necessary items. This job will give you
6000 - 1200 = 4800NP profit before the Time Bonus, so this would be a good job to take.
- A job has a Base Reward of 9,500 NP, and it would cost you 7,400 NP to buy the necessary items. This job will give you
9500 - 7400 = 2100NP profit before the Time Bonus, so this would not be a good job to take.
While the most profitable jobs tend to be ones with very high Base Rewards, these two examples also illustrate that a high Base Reward does not guarantee a high profit, or even any profit at all! It is always best to check before taking the job, and if you find you've taken a job that is not worthwhile you can always cancel it for just 200 NP.
Each refresh will bring only a few jobs that meet the 4,000 NP rule; there are rarely more than 3 or 4, and sometimes none at all. This means you will need to return for 5 to 10 refreshes to get your daily quota, which is time-consuming. If you're short on time, or just a little impatient, you can lower the 4,000 NP threshold to any other value you're happy with.
Many of the barely profitable jobs never get taken, and so they crowd the beginning of the listings until they eventually expire. For this reason, when looking for jobs you are better off clicking "End" and working your way forward rather than starting at the beginning of the list.
There are multiple job coupons and each of them can be used in a different way. The Job Value is the number of times the coupon can be used before disappearing.
For example, a Silver Job Coupon can be used 4 times. Every time it is used, it is downgraded to the next lowest job coupon: Silver→Red→Blue→Green→disappears. You may also use a job coupon to accept any lower valued job; for example, a Gold Brightvale Job Coupon can be used to complete any colour Super Job as it is the highest level coupon! The job coupon will still downgrade by one level, even when used for a lower-level colour.
If you are using a job coupon and you cancel the job, your coupon will still be downgraded. Thanks puppygirl_12 for pointing this out!
Obtaining Job Coupons
List of Job Coupons
Here is a list of all the available coupons and their Job Value:
Super Job Strategy
Are job coupons worth it? Like all interesting questions, the answer is: it depends.
For this analysis, we'll refer to the payout ranges from the table above. Note that the 3 lowest levels (Green, Blue, and Red) have payouts within the range that Basic Jobs payout. The problem here is that Basic Jobs can be completed for free, while Super Jobs have the cost of the coupon plus the opportunity cost of not doing a free Basic Job instead. This means that Green, Blue, and Red job coupons are never worthwhile—never buy them, and if you have any then sell them, even if it's only for 1 NP.
Some of the really not great jobs you can do with a Green Job Coupon
Starting with Silver and above, however, the payouts far exceed those of Basic Jobs. So how are we to assess the value here?
First off, we could maximize the value of any Brightvale Job Coupon by using them on Pink or Purple jobs, to meet or almost meet the 100k NP payout cap with each level (when the Time Bonus is factored in). The challenge is that Purple and especially Pink jobs are very rare. Jellyneo collected a random sample of over 10,000 Super Jobs over a two week period, and only 23 were Purple and only 7 were Pink! But, if you have the patience and the luck, you can get nearly 600k NP in payouts just going from Gold Brightvale down to Gold using Pink and Purple jobs, which is often enough to cover the cost of the coupon. And you can still earn more from a Gold job and a Silver job!
But once again, you can't forget about the opportunity cost of not doing a (free!) Basic Job! For example, let's say you have a Gold Brightvale Job Coupon. It takes 8 jobs to go from Gold Brightvale to Red. Assume you make an average of, say, 6,000 NP profit per Basic Job. Your costs would be the price of the items for the jobs, the cost of your Brightvale Gold Job Coupon, and
~6,000 * 8 = 48,000 NP in opportunity cost from the Basic Jobs! You need to make sure your revenue from the jobs (plus whatever little you get from selling the Red Job Coupon) exceeds these costs.
Based on this analysis, Jellyneo has provided recommendations on the absolute maximum you should be willing to pay for each colour, which assumes that your only cost is the Coupon and you get the maximum Base Reward and full Time Bonus. This means that Coupons above this price will certainly mean you lose money. You can pick your own values of inefficiencies (e.g. less than maximum Base Reward) to subtract from this number to get your personal threshold. For convenience, we also provide a more realistic maximum for each colour using some conservative options for these inefficiencies. Note that both of these analyses count on doing Pink jobs for all of the Brightvale Coupons, which is a tough bar to clear!
|Coupon||Absolute Maximum Worth||Realistic Maximum Worth
(8,000 NP Basic Job opportunity cost;
6,000 NP item cost;
midpoint Base Reward;
20% Time Bonus)
As your pet completes more and more jobs, their Job Rank will increase. Like trophies, this is purely a cosmetic reward for showing off: it shows up on your pet's lookup, but it does not have any effect on available jobs or rewards.
|Unskilled||More failed than completed|
The agency also has a high score table for number of jobs completed, although no trophies or badges are awarded from it.
Job Mechanics: In-Depth Analysis
Over a two week period in April 2020, Jellyneo collected over 10k Super Jobs and over 11k Basic Jobs for some deeper analysis. The collection was not automated, meaning we weren't able to collect even close to all jobs in the time frame, and not always immediately after a refresh. This means some of the most profitable jobs are likely slightly underrepresented since they get taken quickly, so keep this in mind when reviewing some of these statistics!
Base Rewards: Basic Jobs
The Base Reward for Basic Jobs are mostly random. By that, we mean there is no correlation between an item's rarity or it's official Est. Value and how much it rewards at the Job Agency, as can be seen in the below plots.
However, it does not seem to be completely random: each item will have the same unit reward throughout the entire day. Consider the example at the very top of the page, where 5 Blue Kacheek Plushie rewards 215 NP, so that's a unit reward of
215 / 5 = 43 NP. Every job that same day for Blue Kacheek Plushie will reward 43 NP times the quantity requested.
These unit rewards change from day to day, but not by much. Blue Kacheek Plushie will always reward somewhere around 43 NP each. The most commonly requested item, Baby Doll, tends to have a unit reward 3,000 to 5,000 NP each day. Each item seems to have its own unique distribution that gets drawn from each day! When the unit reward goes above 5,000—meaning that even just 2 of them would pay over 9,999 NP—it simply does not get asked for on those days. Interestingly, the item will not be asked for on Super Jobs either, even though Super Jobs have payout rules that are completely unrelated to the item's Basic Job reward distribution.
Base Rewards: Super Jobs
Each colour of coupon has its own range of reward values, shown in a table toward the top of this article. The distribution within these ranges is uniform as can be seen the histograms below, and items are not pegged to a specific unit reward each day like they are with Basic Jobs.
Note that we did not have large enough samples to make histograms for Purple or Pink jobs.
All items of rarities 2 through 69 appear to be eligible as requested items. As described in the Base Rewards section, some items may not be asked for at all a certain day, however. Out of the ~21k jobs we collected, we saw around 75% of the items in the rarity range get requested, so it is possible there are some items that will never be asked for. (Perhaps their mysterious unit reward distribution always lands above 5,000 NP.)
Some items are absolutely requested more than others. By far the most requested item is Baby Doll, which was requested ~2.5 times as often as the second most requested item Neopox Pizza, and over 40 times as often as the average item! While the most commonly requested items almost all have lower rarities (under r30), not all low rarity items are guaranteed to be requested much at all. Older items also seem to get requested more often, but again the pattern is somewhat weak. Est. Value shows no correlation at all with frequency of request, nor does Category. Once again, there appears to be a mysterious unseen parameter that determines how often an item gets requested.
The quantities of items requested does not follow a uniform distribution. To some extent this is expected, as some items have a high enough unit reward that jobs will never ask for, say, 6 of the item. This restriction actually seems to spill over into Super Jobs as well: a job will never ask for more than 3 of a Baby Doll, for example, even if it's a Super Job!
Time follows different distributions for Basic Jobs and Super Jobs.
For Basic Jobs, time seems to follow a weighted uniform distribution, where time values of 10 minutes or less are slightly less likely than time values of more than 10 minutes. However, the values within each of these two ranges are about equal.
For Super Jobs, time seems to follow a triangular distribution, where longer time limits are more likely. As if the huge Base Rewards weren't enough, this is another way that Super Jobs can be just a little more lucrative than Basic Jobs!
The coupons can be split into their two groups: normal and Brightvale. Within each group, the higher value coupons appear less often than the lower value ones. This pattern does not hold across the two groups, however. In fact, by far the most common coupon colour is the Green Brightvale Job Coupon.
This article was written by: Kenny, Luke, & Suzuka