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Bruno's Backwoods Breakaway

Bruno's Backwoods Breakaway Information
Click to play Bruno's Backwoods Breakaway! World:
Trophies:
Gold!Silver!Bronze!
High Score Table Send a challenge!
Neopoint Ratio:
Neopoints
4.17 Points =
1 NP
Our Difficulty Rating:
Difficulty
20%
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Bruno's Backwoods Breakaway is set in the Haunted Woods and stars the familiar (albeit deformed) face of Bruno, the Neovian Gelert from the Tale of Woe plot. In the game, you play the role of Bruno as he collects potions and brings them back to his cave for Sophie's use, simultaneously avoiding the angry Neovians that have come after him.

Fluffy Bruno
Remind me again why we're gathering these potions?

Controls

The left and right arrow keys move Bruno left and right, and the up and down keys make him look up and down; the space bar makes Bruno jump, and when he's in front of his cave it will place the collected potions in it. Pressing P will pause the game, and if you touch any of your foes or their rocks, you will lose a life.

Enemies

You are faced with enemies on each level. The enemies, a mob, consist of a Wocky, an Ixi, a Kacheek, and a Techo, each mutated by the mysterious potion that mutated Bruno and all the other Neovians as well.

Foes
Wocky The Wocky is the tallest of your foes, but not too tough. He throws rocks at you, just like every other foe, but does not leave the platform he is at. You may have trouble jumping over him at times, but you can make it easily at the right moment.
Ixi The Ixi is basically just like the Wocky. He's not too hard to avoid, but he is usually walking between two potions you need to collect on the same platform, so be wary!
Kacheek The Kacheek will be throwing rocks at you too, but he will also leave platforms. He sometimes jumps or drops off of the platform he starts on and travels all over the level, so watch out for him everywhere!
Techo The Techo does as the Kacheek does: throws rocks and jumps around platforms. If you get onto a platform with both the Kacheek and the Techo, it's best to try and jump to safety and go for potions when they're gone.

The leafy or "living" trees can be seen from the third level onward. If you are on the same ledge as the tree, you can jump up to the side branch from the ledge, and then from the side branch onto the larger branch. If you are on another ledge and are looking down at the tree, you can also just jump down to the top branch of the tree. Be careful even when you are standing on the branches; while enemies cannot run into you, rocks they throw can still hit you.

Living Tree
A living tree

Strategy

It is important to move slowly and carefully. Enemies can be avoided by jumping over them. The enemies and their rocks are not very difficult to avoid in the starting levels, but it does get harder. Make calculated jumps and you will be able to proceed quite easily. If you think you're going to be hit with a rock if you jump or move forward, hold back and wait until it's safer to jump over your enemy. Avoid taking risks wherever possible. Since the game is not timed, and there is no time bonus for finishing early, reaching the cave ten seconds later than you intended is really of no consequence.

The game levels are also looped, so even if you jumped down a thousand platforms you'd keep going from the bottom to the top to the bottom and so on, never losing a life. If you run to the left, you will end up at the right side of the game level. This is what the game screen looks like:

Game Screen

As pointed out by Rynne, any rocks that have been thrown at you will disappear if they go off the screen. So, let's imagine the Wocky lobs a rock at you from the right side of the screen; all you have to do is run or jump to the left a little bit so the rock goes out off-screen, then when you go back to where you were standing before, the rock will have evaporated into thin air.

Scoring

To maximize your points, collect each potion on every level and bring them all back to the cave at the same time. If you bring them separately, you will get fewer points. For the first potion you bring to the cave, you get 5 points. For the second, it's 10 points, for the third it's 25, for the fourth it's 50, and for every potion from 5 upwards it's 100 points.

That means that if you deliver 4 potions at the cave at the same time, you get 90 points; if you bring another one right after that and deliver it by itself you will get only 5 points, as it is counted as your "first potion." So, in order to get maximum points, drop off all the potions at the same time.

This game is similar to games like Grand Theft Ummagine, in that it has a set amount of levels to complete with the maximum score always being the same if the game is completed thoroughly. The maximum score for Bruno's Backwoods Breakaway is 5180. If you get this score then you will get the gold trophy overnight, but with certain mistakes it's impossible.

Maximum Score
Get ALL the potions to the cave at the same time for maximum points!

Level Maps

Below are maps of each level, as well as maximum scores. The red box indicates the limits of each level. Going beyond those limits will just be the same as entering from the opposite side. Also, the Kacheek and Techo can be anywhere at any time, so do not rely on these maps for their location.

Solutions
1: The Backwoods
1: The Backwoods
5 potions
Max Level Score: 190
Max Cumulative Score: 190
2: Haunted Hunt
2: Haunted Hunt
5 potions
Max Level Score: 190
Max Cumulative Score: 380
3: Amazing Maze
3: Amazing Maze
5 potions
Max Level Score: 190
Max Cumulative Score: 570
Kacheek begins appearing
4: Hide-n-Seek
4: Hide-n-Seek
6 potions
Max Level Score: 290
Max Cumulative Score: 860
5: The Gauntlet
5: The Gauntlet
6 potions
Max Level Score: 290
Max Cumulative Score: 1,150
Techo begins appearing
6: Treetop Terror
6: Treetop Terror
7 potions
Max Level Score: 390
Max Cumulative Score: 1,540
7: Neovian Nightmare
7: Neovian Nightmare
8 potions
Max Level Score: 490
Max Cumulative Score: 2,030
8: Point of No Return
8: Point of No Return
9 potions
Max Level Score: 590
Max Cumulative Score: 2,620
One potion looks impossible to reach, but it is doable. Drop down from the left ledge and immediately press towards the wall to stand inside it. Repeat this process to move down the blocks, then run at the ledge at full speed. Refer to the below picture:
Secret Technique
9: Corridor Chaos
9: Corridor Chaos
9 potions
Max Level Score: 590
Max Cumulative Score: 3,210
10: Platform Panic
10: Platform Panic
10 potions
Max Level Score: 690
Max Cumulative Score: 3,900
11: The Tunnels
11: The Tunnels
10 potions
Max Level Score: 690
Max Cumulative Score: 4,590
No Kacheek or Techo on this level
12: Chamber of Horrors
12: Chamber of Horrors
9 potions
Max Level Score: 590
Max Cumulative Score: 5,180
Skip To:

Cheat Codes

Here are some cheat codes that you can use while playing this game. Enter these codes during gameplay to activate them:

  • Typing lookoutbruno will award you with one extra life. You can only use this once per game.
  • Typing monstermovie will turn the game black and white. It has unlimited use and you can switch back and forth between the two at your own discretion.

Trophies

If you are aiming for the trophy then you will need to make sure you drop off all the potions for each level at the same time to ensure maximum points. At the end of every night, the gold trophy is awarded to all players on the high-score table with the score of 5,180.

Bruno's Backwoods Breakaway is one of a small set of games that don't follow the standard "top 17 get a trophy" framework that most games have, even though its High Score Table looks that way. How it actually works is that any player who has posted the maximum score of 5,180 at the time that trophies are awarded will automatically receive the Gold trophy, regardless of their position on the High Score Table!

Additionally, the maximum scores collectively take up only the Gold Trophy spots. What that means is that the next 5 scores below the maximum score actually receive a Silver Trophy, and the next 9 scores after those receive Bronze! You don't have to be in the top 17 to get a trophy; in fact, you don't even necessarily have to be close. Pretty nifty!

Bruno Unconscious
Whew! All done! Time for a nap.

Video

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This game guide was written by: Zador & Nick