Barry the Baby Shoyru was playing marbles last night—and he forgot to put them away! Now they are very, very angry. It's your job to help Barry guide his marbles back into his toy box before they escape and wreak havoc upon all of Neopia!
Instructions
Use your mouse to click on the bumpers, activating them. The bumpers are the little triangles that make up the background. They alternate directions, which makes the game tricky, so watch out! The Marbleman will follow in the direction in which the bumper is going. You can use combinations of bumpers to your advantage to get your Marblemen into the toy box before the time runs out.
Objects
The following are important main components to each level.
Bumper - Click to activate them and guide your Marblemen into the toy box.
Toy box - You must put all of the same coloured Marblemen into the same coloured box or you will lose a life (but don't worry about colours until the later levels).
Coin - Causing a Marbleman to hit this will earn you 10 points.
Block - Marblemen will bounce off of this in the same direction that they came from.
Bomb - If your Marbleman hits a bomb you will lose a life, unless you are protected by a shield.
Arrow - Running over one of these will redirect your Marbleman in the direction indicated.
Shield - Run over this shield, and temporarily protect your Marbleman from bomb explosions!
Strategy
There are two main techniques to control the Marblemen. The first technique is simply to use the bumpers to turn your Marbleman around into the direction needed. To do this, set up two bumpers that would make the Marbleman go in a somewhat "]" direction, where it hits one bumper then the next, going back the way it came from.
The second is what I call the "bump or block" technique. Bumping the marbles back in the direction which they came from will open up new opportunities to send marbles in the right direction.
In the example above, do not click the upper most left bumper until the marble passes that area. If you press the bottom left bumper that is activated in the diagram first, it will give you time to click the other two! Timing and strategy are both key in this game.
Get coins whenever you can! Each coin is worth 10 points towards your score, and those points add up!
Level Notes
Every five levels you complete, you'll unlock a new level code. If you save that code, you can enter it in subsequent games to start at that level. Remember, though—your score will still start at zero! The codes are different for every player, so they are not able to be shared.
The first 69 levels are unique. Levels 70 through 97 are the same as level 69, but each subsequent level you are allotted 0.2 less seconds to complete the level. Levels 98 through 100 are again unique. Every level after level 100 is the same as level 100, though again your allotted time gets 0.2 seconds shorter each subsequent level until you have just 20 seconds to complete the level, an essentially impossible time.
General descriptions of the levels are provided in the table below.
Level |
Time Limit (seconds) |
|
|
|
|
1 |
30 |
✔ |
|
|
|
2 |
30 |
|
✔ |
|
|
3 |
30 |
|
|
✔ |
|
4 |
30 |
✔ |
|
|
|
5 |
30 |
|
✔ |
|
|
6 |
30 |
|
|
✔ |
|
7 |
30 |
✔✔ |
|
|
|
8 |
30 |
|
✔✔ |
|
|
9 |
30 |
|
|
✔✔ |
|
10 |
30 |
✔✔ |
|
|
|
11 |
30 |
✔ |
✔ |
|
|
12 |
30 |
✔ |
✔ |
|
|
13 |
30 |
✔ |
✔ |
|
|
14 |
30 |
|
|
✔✔ |
|
15 |
30 |
✔✔ |
|
|
|
16 |
30 |
✔ |
✔ |
|
|
17 |
30 |
✔✔ |
|
|
|
18 |
30 |
✔✔ |
|
|
|
19 |
30 |
✔ |
✔ |
|
|
20 |
30 |
✔✔✔ |
|
|
|
21 |
30 |
✔✔ |
✔ |
|
|
22 |
30 |
|
|
✔✔ |
|
23 |
30 |
✔ |
✔ |
✔ |
✔ |
24 |
30 |
|
✔ |
|
✔ |
25 |
30 |
✔ |
✔ |
✔ |
✔ |
26 |
40 |
✔ |
✔ |
✔ |
|
27 |
35 |
|
|
|
✔✔✔ |
28 |
42 |
|
✔✔✔✔✔✔ |
|
|
29 |
66 |
✔✔ |
✔✔ |
|
|
30 |
27 |
✔ |
✔ |
✔ |
✔ |
31 |
30 |
✔ |
✔ |
✔ |
|
32 |
42 |
✔ |
✔ |
|
✔ |
33 |
45 |
✔ |
✔ |
|
|
34 |
40 |
|
|
✔ |
✔ |
35 |
42 |
✔ |
✔ |
✔ |
|
36 |
69 |
✔ |
|
|
|
37 |
45 |
✔ |
✔ |
|
|
38 |
50 |
✔ |
✔ |
✔ |
✔ |
39 |
25 |
✔ |
|
|
|
40 |
27 |
|
✔ |
|
|
41 |
60 |
✔✔✔✔ |
|
|
|
42 |
35 |
✔ |
✔ |
|
|
43 |
60 |
|
|
✔ |
✔ |
44 |
55 |
✔✔ |
✔✔ |
|
|
45 |
55 |
✔ |
✔✔ |
|
|
46 |
49 |
✔ |
✔ |
✔ |
✔ |
47 |
87 |
✔ |
✔ |
✔ |
✔ |
48 |
35 |
✔ |
✔ |
✔ |
✔ |
49 |
39 |
✔ |
✔ |
✔ |
✔ |
50 |
30 |
✔✔ |
|
|
|
51 |
51.5 |
✔ |
✔ |
✔ |
|
52 |
32.1 |
✔ |
✔ |
✔ |
✔ |
53 |
36.1 |
✔ |
✔ |
✔ |
✔ |
54 |
42 |
✔ |
✔ |
✔ |
✔ |
55 |
35 |
✔ |
✔ |
✔ |
✔ |
56 |
43 |
✔ |
✔ |
✔ |
✔ |
57 |
60 |
✔ |
✔ |
|
|
58 |
70 |
✔ |
✔ |
✔ |
✔ |
59 |
36 |
✔ |
✔ |
|
|
60 |
50 |
✔ |
|
✔ |
|
61 |
40.3 |
✔ |
✔ |
|
|
62 |
38 |
|
|
✔ |
✔ |
63 |
50 |
✔ |
✔ |
✔ |
✔ |
64 |
70 |
✔ |
✔ |
✔ |
✔ |
65 |
40 |
✔ |
✔ |
|
|
66 |
39 |
✔ |
✔ |
✔ |
|
67 |
45 |
|
✔ |
|
✔ |
68 |
26 |
✔✔✔ |
|
|
|
69 |
50 |
✔ |
✔ |
✔ |
|
70-97 |
Identical to 69, but with 0.2 less seconds each level |
98 |
31.5 |
✔ |
✔ |
✔ |
✔ |
99 |
48 |
✔ |
|
|
|
100 |
30 |
✔ |
✔ |
✔ |
✔ |
101-149 |
Identical to 100, but with 0.2 less seconds each level |
150+ |
Identical to 100, but with 20 seconds |