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Final Round Open, Round 9 Results Posted!
  • Posted by Dave
  • Posted on June 29, 2018, 10:48 am NST

ROUND 10 RESULTS: The final results for the tournament will be posted by end of Monday, July 2nd. Thank you to all who participated!

Round 10 guessing is now open! This is the final round of our tournament! Don't forget to guess who you think will win during this last match up. The more guesses you get correct, the more points you earn, and the higher the trophy you'll receive in the end!

Before guessing, though, make sure you check out the round 9 results! Our round 10 schedule has also been modified slightly to hopefully preemptively break some ties!

So, what are you waiting for...

Guess Who Will Win Round 10 »
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New Wonderclaw Machine
  • Posted by Dave
  • Posted on June 29, 2018, 10:37 am NST

As advertised yesterday, the Jewel Tones Machine has retired from Wonderclaw. A new machine is now released: Rock 'n' Roll!

For a list of prizes, check out our Wonderclaw guide below.

» View Our Wonderclaw Guide «
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Acara Day Roundup
  • Posted by Herdy
  • Posted on June 28, 2018, 12:50 pm NST

A new colour is now active for Acara Day!

Swamp Gas

A new outfit is also now available:

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Battledome Updates in the Future
  • Posted by Dave
  • Posted on June 28, 2018, 11:20 am NST

hardtotame is on the boards again today, this time sharing an update on how they will be approaching Battledome fixes:

We liked your suggestion to start with a few simpler fixes that take less time, so that you have visible improvements in the BD sooner rather than later. We're moving ahead with this plan. Again, I don't have a timeline, but know that this decision will speed up the overall process. However, you may not see some of the bigger fixes until much later.

No other news yet, but hopefully we'll see some fixes and additions to the Battledome, which was revamped all the way back in 2012 but hasn't been touched since.

Hardtotame later clarified her position on the Neopets Team slightly:

I am not a programmer and I never claimed to be one. Just thought I should let you know. You can thank me for communicating (my pleasure) and for getting your messages across to the right people on the team (any time, folks!) but don't thank me for fixing things. I rarely fix anything on this site (some of the item fixes I have done, but nothing beyond that) and you should be grateful for that!
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Updates from TNT
  • Posted by Herdy
  • Posted on June 27, 2018, 5:22 am NST

Hardtotame has posted another board in the Site Events forum today, this time addressing the Altador Cup and the recent issues with captchas:

Nerfing Faerieland's scores - If there was any way in which we could determine how many scores were illegitimate, we would definitely have used that to adjust Faerieland's position. However, any action we took would be purely based on guesswork rather than actual data, and we therefore decided against it. Yes, we know that Faerieland's scores are not genuine, but we also know that there are dishonest players on every team, to varying degrees. Unfortunately, we have no way of determining how much each team's score is being inflated by the illegitimate scores, and therefore cannot take action on this matter.

Don't we care about cheaters?
They've been on our minds since long before the Cup began, but there is no easy way to thwart them. We tried different things the last two years, but each method had its flaws. We did have several other solutions in mind - one was a very time consuming one, and required the Cup to be rescheduled for much later in the year. We attempted something else in Round 1, but it was clearly not good enough. Now we have the CAPTCHAS, and they seem to be working.

CAPTCHAS are making the games a pain to play!
We hear you. They were not our favorite solution, but we didn't have any other option. However, it IS the only foolproof one we have ever been able to come up with so far. Even our freezing and flagging from previous years had workarounds that dishonest players exploited. We are relieved that the CAPTCHAS have stopped the cheaters so far, and we're as curious as you are to see how Round 2 plays out.

We're sorry that some teams will still end with positions they don't rightly deserve, but as long as the cheaters don't find a workaround to the CAPTCHAS, we can proudly assure you that the Altador Cup podium will not be tainted this year.

Why I didn't speak up earlier: We make so many plans here in office, and those plans change so often. Sometimes even before we begin work, and many times when we're half-way through the project. Work turns out to be more complicated than expected, unexpected bugs throw the project off track - many times it isn't safe to say anything until we're standing on the finish line. I couldn't speak up before because I didnt have definite answers for you. I did have this answer yesterday, and I wanted to post on the boards then, but things came up (See? That's what I'm talking about!) and I couldn't.

When asked if captchas would be added elsewhere on the site:

We haven't had time to think about those options yet, Herdy. Or these discussions have not reached my ears, at least. I think we'll be waiting until the end of Round 2, at least, to call them a success and decide how else to use them on the site.

When asked if the captchas will be returning next year:

kaljinyu, we have a completely different plan in mind for next year. We know there are many who don't enjoy the Altador Cup much, but we also see there are many players who think it's the best event of the year. We definitely want to spend more time on keeping it free from cheaters firstly, and then enhancing the overall experience with changess that would entice more players to take part.
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