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Spooky Food Eating Contest

Spooky Food Eating Contest Coverage

The Perlious Catacombs Door Outcomes

As part of the Perilous Catacombs step in the Spooky Food Eating Contest, users explored the catacombs below Neovia by opening doors. Each door was presented with some introductory text describing what could be heard or seen, and based on this, users selected one of three options to open it. If they selected the correct answer, users were awarded a prize, but picking either incorrect answer resulted in a curse. This is a record of all of the outcome text for the doors in the step.

Evil Cultists - Arguing
Behind the door, you can easily hear an argument. You're not sure what they're arguing about, but there's some pretty creative name-calling. You write down a few of the better insults, in case you want to use them sometime.
Success - Take sides in the argument
There are two cultists inside, arguing about when to end the world. Fortunately, you picked the bigger cultist's side. Unfortunately, that means arguing for the world ending next week, but you're pretty sure nothing will happen. The big cultist is so pleased with your help that he gives you an item.

He probably wants you to use it for the end of the world. Or you could thwart him. Kell and Corbin would appreciate it.
Failure - Offer your services as a mediator
It turns out that two sects of evil cultists are the voices you heard. Green is more blue! shouts one side. Green is closer to yellow! shouts the other. Neither side agrees with your suggestion that green is halfway between blue and yellow. You dodge one curse, but the other hits you square on.

Oddly, both groups of cultists are wearing red.
Failure - Burst through the door violently
You crash through the door to find several cultists gesturing at a femur. One insists it's clearly a Wocky bone. Another is sure it came from a Kougra. A third cultist suggests taking Kell apart to compare. When you resist...

Not to worry. Kell threatens the cultists quite convincingly. They retreat.
Evil Cultists - Loud Chanting
Behind this door you hear loud chanting. The chanters are quite enthusiastic, though one is particularly bad at rhythm and keeps joining in late.
Success - Hum along with the cheery tune
The door creaks open, and it takes you a moment to realise you need to look down. A Disco Meepit has opened the door. Behind her are a dozen evil cultists in hooded robes, obediently chanting. Oh dear. The Meepit tugs on your sleeve and beams, handing you an item.

You say thanks, but really, you're a little suspicious.
Failure - Burst through the door violently
Oh no. There are evil cultists in here, a whole army of them. Or is horde the proper term? Anyway, they are reading aloud from what appears to be the Book of Doom. And they don't appreciate outsiders hearing secrets. Kell and Corbin are already dodging, but you...

Didn't your mother teach you it's not polite to burst in on evil cultists?
Failure - Knock politely
No one answers, so you let yourself in. Inside, you find several citizens of Neovia clearly under the effects of hypnosis. Evil cultists are busily brainwashing them, and well, they aren't happy at the interruption. You've broken the trance. Hypnosis is too good for you.

On the bright side, you've saved some Neovians from brainwashing.
Evil Cultists - Silence
All you hear past the door is silence. It's a deep, velvety hush that crushes all hope of escape or seeing a better tomorrow. It is the sound that comes after the last bell in the universe tolls its last peal—wait, wrong script. This is just an ordinary silence.
Success - Knock on the door politely
A Grundo in a hooded robe invites you inside. Paint spatters his robe; he and his friends appear to be painting portraits of Dr. Sloth. Why they decided catacombs were a good place for an art studio is a mystery. Still, the artists are talented. They appreciate your admiration, and give you a little something in return.

Art is art, after all, whatever one's feelings about Dr. Sloth.
Failure - Stomp your feet emphatically
Your forceful entrance startles a pair of evil cultists who are tinkering with a machine labelled 'Brain Washing Device – Do Not Jostle'. Kell is already heading for cover when the cultists glance up and casually curse you.

Next time, you're taking cover behind Corbin. He's tall; he'll make a good shield.
Failure - Burst through the door violently
The room is not empty, after all. A handful of evil cultists are quietly defacing portraits of Dr. Sloth. As you step closer to see the precise details, Corbin grabs your arm, but you still set off a trap.

Just as well. This way you have plausible deniability the next time you meet Dr. Sloth.
Evil Cultists - Whispering
A faint whisper rustles behind the door, though you can't quite make out what's being said. It almost sounds like they're rhyming in couplets, but that would be absurd. As you step closer and put your ear to the door, the whispering stops.
Success - Burst through the door violently
You burst through the door to find a small group of cultists, heads bent together, discussing world domination schemes. You would swear you heard the words "time machine". They welcome you with alarming enthusiasm, as though you might just make good test subjects. You are given an item.

Corbin is sure you shouldn't keep it. It's almost certainly dangerous.
Failure - Say hello in a friendly voice
Evil cultists in hoods throw open the door and invite you in. You join in their conversation out of curiosity, only to find they are discussing how to bring down the faeries. Hope Queen Fyora's not listening, you mutter. Queen Fyora? The cultists overhear you and decide you must be a spy.

Thinking out loud is not your best strategy.
Failure - Slip in all quiet and sneaky-like
Your stealth rewards you with a view of something horrifying: evil cultists are sacrificing petpets to a... is that a giant plushie? A big stuffed toy has been set out for adorable petpets to play with. How cute. Unfortunately, the cultists spot you. They can't have you sharing what you've seen...

Guess they wouldn't accept a promise to keep your mouth shut.