Altador Mini-Plot Full Walkthrough
May 13th, 2006On May 13th a new area opened, the Altador Water Distribution Plant. Click the water tower shown below to go there.
Altador Water Distribution Plant This plant controls the water flow throughout all of Altador. The plant engineers greet you as you enter. Welcome to the Altador Water Distribution Plant! We're sorry, but the plant isn't open to the public for tours. You'll have to arrange something with our Civilian Affairs Office if you'd like to see the inside of the plant.
Go to the Perfectly Flat Rock Quarry and click the path at the back.
This leads you to the Altador City Wall.
Click the wall in the space highlighted above and you will be taken to a secret room.
An enormous, spectral Minitheus stands watchful in this secret room, hidden deep within the city wall.
Click on the necklace.
"You are not worthy enough to pass!"
The Guardian, though made entirely of ethereal mist, projects a field that forces you back! You cannot approach the pedestal.
Click the 'Continue' button, then go to The Old Follies Farm
Farmer Follies waves as you approach. "Hello there! Are you from the Altadorian Water Department? The irrigation ditches near my farm have been filling up awfully quickly! If the water flow doesn't slow down, I'm going to lose my crops! FARMING DOES NOT WORK THIS WAY!"
Go back to the main Altador map, and click the water tower to go to the Altador Water Distribution Plant.
The plant engineers rush over to you as you enter. "You've got to help us!" the Zafara says. "The plant's gone berserk, it's routing water every which way. We don't know how to fix it -- the plant was designed by a mad wizard, and he didn't write any documentation! We're doomed!"
The Shoyru shakes his head sadly. "I always knew having a mad wizard design our water distribution plant was a bad idea."
There are three rooms to the plant, click on the doors to go between them.
The bits you are interested in are the valves and switches.
You can ignore everything else, including the water levels. Simply play around with the switches and valves. Unfortunately, no-one has worked out a proven method yet. What you have to do is play with the switches until you save Altador!
Here is one method. It appears to work for some people, but not others!
First, put all of the levers up, and all of the wheels in the + position. This will flood Altador.
Now, return to the pipes room. The pipes and levers will now all be in new random postions. Put all of them in the opposite positions by clicking everything in every room once. This will stop the flooding. One of our users reported that this technique works better if you return to the pipes room immediately after flooding Altador and click everything quickly.
If this technique does not work for you, some of our users have suggested you try fiddling with the levers and wheels until you get the water to flow through the lowest pipe in each room and then shift it through the rooms one storage unit at a time. They also noticed that the levers in a room appear to affect the flow of water in the room directly to the right of it.
If that doesn't work either, you will just have to keep trying switches at random and try to guess the correct combination.
If you get it wrong, you'll flood the place.
...or it would have been, if the plant hadn't been built with automatic safety features that prevent exactly this scenario from occurring. The plant has been reset to the way it was when you started messing with it. Whew!
If that happens, don't worry. Just keep trying. Eventually you'll get it right. It's just a case of trial and error.
The engineers cheer. "You did it! The water's been rerouted properly, and there'll be no flood."
Make your way back to the The Old Follies Farm.
Farmer Follies cheers as you approach. "Thank you so much for saving my crops! We surely would have drowned in a flood if it hadn't been for your quick thinking!"
Now go back to the Perfectly Flat Rock Quarry, click the path to the wall and click the hidden brick.
The spectral Minitheus steps aside, letting you pass. "You have proven yourself worthy by protecting Altador," he intones.
Click the necklace.
You pick up the necklace, and notice that its shape forms a strange pattern...
You should now return to the Archivist again.
The archivist frowns as you enter. "A necklace on a pedestal? Guarded by a spectral beast of some kind? Surely these are not the tools of someone with nothing to hide. Go, find the next constellation."
To find this Constellation, use our Constellation Finder.
Make your way to the telescope. You need to search for the pattern that you saw on the amulet. You are then able to click on the dots and join them up to create the lines. This is what you are looking for:
Congratulations! You have discovered The Protector constellation. Several other characters have comments to make on this:
The janitor shouts, "HEY!! Why are the lights off?! I was having fun looking at them, all shiny and stuff... RAAARGHH!! IT REALLY MAKES ME ANGRY WHEN THE LIGHTS GO OFF!!"
The Astronomy Club members don't greet you at all as you enter the room, as they're hiding behind the door, waiting for the club president to return. And just as he does, they jump him, and a struggle ensues!
The Wocky, Korbat, and Buzz manage to hold the Blumaroo. He seems extremely upset. "Unhand me, you vermin!" he shouts. "You'll never get away with this! This is my club! Mine!"
The Buzz notices something, and yells. "Look! There's something sticking out of his toga!" Indeed, there seems to be a little green flap poking out the back of his toga...
The Blumaroo's face is a MASK! You pull it off to reveal that dastardly Quiggle!
The Astronomy Club members gasp in shock. "Goodness! It's Old Man Withers, from the Herbalism, Mining, Underwater Basket Weaving, Engineering, Alchemy, and Dance Clubs! He must have been trying to subvert the only other club in Altador that actually had any members!"
The Quiggle seethes at you. "And I would have gotten away with it, too, if it weren't for you darn kids!"
The Wocky harrumphs. "Well, your evil plan, whatever it is, has been foiled. Off with you! I don't ever want to see you in here again!" She shoves the Quiggle out the door and slams it behind him. "Good riddance!"
The Wocky turns back to you and nods. "Thanks for your help in getting rid of him. I can't believe what a sourpuss he turned out to be. Well, the club charter states that the club's Vice President -- that's me -- becomes President in case the President can no longer fulfill his duties. Sorry if you thought that job would go to you, but that's not how it works." She shrugs.
He peers out into the lobby, and then softly closes the door. "I don't know whether you've noticed this, but the lights above the statues in the Hall of Heroes are no longer lit. None of them, not even Jerdana's. From what I gather, this happened about the time that you took that necklace from its pedestal." He shakes his head. "I'm guessing that the necklace was the power source for the magic that have been providing you with the clues to this puzzle. And, apparently, magically powered the gems in the ceiling of the Hall of Heroes. That accounts for half the mysterious magic, at any rate. The other half, that which has stolen our history, remains as strong as ever."
He pauses for a moment, listening, and then continues. "I trust that you have kept this to yourself. We must uncover this riddle before Jerdana learns of our efforts. It is our only chance to reverse the effects of the spell, and return our stolen history to us."
He peeks out the door. "I should do research in the main archives. I left them unlocked once before, by accident, but this time I'll leave them open for you if you want to wander around."
The Book of Ages has also been updated with a new chapter.
The library in the archives is open again (where you found the meepit plushies). If you wander around long enough, you might fall into an abyss!
Oh no! You seem to have found your way into some kind of spatial abyss! What a ridiculous feature to build into a library.
There is also a quick way of getting to the abyss. Go into the library, then click any door. Where it says arcx=0&arcy=1 or arcx=1&arcy=0 in the url, change the '1' into a '-1' so it reads arcx=-1&arcy=0 or arcx=0&arcy=-1.
Also, you can now go to the statues in the Hall of Heroes. Click on their necks and you will hang the necklace around them.