18 teams representing 18 different Neopian lands go toe-to-toe in Altador Stadium, but only one can emerge victorious. Who will take home the highly coveted Altador Cup trophy this year? Hopefully, it's the team you're rooting for!
How to Play
During each 3 minute game of Yooyuball, both teams will try to score points by slinging Yooyus into the opposing team's goal. After the referee blows his whistle, the team that has scored the most points wins! You will always play as the team you chose at the beginning of the Altador Cup, and the opposing team will always be controlled by the computer.
During the round robin phase of the tournament, each team plays every other team for one day. In the finals, match-ups occur between teams that are within the same bracket: top 6, middle 6, and bottom 6 based on the round robin results. You can see what teams are in which brackets here.
You are able to move your players using either the mouse or the keyboard. The game will automatically switch between the two when you press the arrow keys or click on the game screen with the mouse. Some other functions require the keyboard regardless of how you move your players; refer to the table below.
Players will automatically pick up Yooyus and power-ups when they walk across them. Press the space bar to shoot the ball. The longer you keep the key pressed, the stronger the throw. The space bar is also used to dash when your player is not in possession of the ball, which allows you to steal from other players. You may only dash if you are near the ball.
When the action is close to your goalie, you can control them by pressing the V key. If your players are getting too bunched together or too spread out, you can force them to return to their default starting positions by pressing shift.
|Shoot||Hold Spacebar (Charge)
Release Spacebar (Shoot)
|Shoot||Hold Click (Charge)
Release Click (Shoot)
Before each match, you must choose which side of the field you'd like your team's goal to be on as well as their formation. There are three different formations a team may have: 3:1, 2:2, or 1:3. Each team has a default formation that they will always choose when controlled by the computer, except for the practice team, which will be random. The formation that works best for you comes down to personal preference, so try them all!
I always use 2:2, personally.
There are seven different Yooyus that may appear during a match. Each one has different attributes and effects.
|Travels in the direction thrown at a moderate speed.||
|Travels in the direction thrown at a slower speed.|
|Travels in the direction thrown a slower speed, but will explode in 7-10 seconds.||
|Travels in the direction thrown at a faster speed, and can only be held for ~5 seconds.|
|Travels in a slight curve left or right of the direction thrown at a moderate speed.||
|Behaves like a different Yooyu each time it is thrown at a moderate speed.|
|Travels in a random direction when thrown at a moderate speed.|
Randomly during the game, power-ups may appear on the field. Only you, the player, can pick them up. The effect of each lasts about 15 seconds, or until a goal has been scored.
|Increases the speed of your team members.|
|Expands the opponent's goal to a larger size.|
|Enhances your team's throwing power and increases their size.|
|Freezes all of your opponents. They can still catch the ball if it is thrown to them.|
There are many, many ways to score a goal in Yooyuball, but the three angles below tend to be very consistent about getting your ball past the goalie, especially when launched at full power.
Straight on, just a little below the center line
Diagonally, from the "southwest"
Vertically, from below the goal; even works if you are all the way up against the wall as the wall will guide it in
While the graphics make it seem like the field is a perfect rectangle, it is in actuality a trapezoid. Because of this, these shots do not work from the opposite side of the field. For example, shooting directly down from above the goal will not score.
- Playing multiple games of Yooyuball simultaneously in different tabs is considered cheating and is not allowed!
- After each goal (or exploded Clockwork Yooyu), 8 seconds will be shaved off of the game time. More goals means shorter games!
- The opposing team will become more aggressive over time, so save the power-ups on the field until you need them. As they become more aggressive, they'll become better at stealing. Oddly, if you just throw the ball at minimum power and chase after it, they will often become confused and go off in a random direction. This prevents the constant stealing.
- Allow the opposing team to grab the Yooyu first; you can easily steal the ball from them and make your way to the goal.
- To score with the Faerie Yooyu, charge up your shot and aim for the middle of the opponent's goal. The Yooyu should curve into the net!
- The Darigan Yooyu is very difficult to score with. If you keep it near the opponent's goal, it should eventually be thrown in—by either you or your opponent!
- When you throw a Mutant Yooyu for the first time, if you charge up your throw, it will usually shoot straight.
- The maximum number of scores you can send per day is 46 games. All scores sent after hitting the maximum will not count towards your point totals.
Will Jellyneo users find this guide helpful, or will it have to sit on the sidelines?
This game guide was written by: Mac