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Turmac Roll

Turmac Roll Information
Click to play Turmac Roll! World:
Trophies:
Gold!Silver!Bronze!
High Score Table Send a challenge!
Neopoint Ratio:
Neopoints
1.18 Points =
1 NP
Our Difficulty Rating:
Difficulty
30%
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Turmac Roll is a fun little game where you play as a Turmac as he rolls over hill and dale eating berries. Sounds simple? Well, that's because it is. The only things to watch out for are tree stumps and grass ridges; if you hit either of these, it's game over!

Turmac
I'm hungry

Gameplay

You can play Turmac Roll in three levels; Easy, Medium or Hard. On Easy, your score will be 1x the value of each berry. On Medium, you get 2x the value. On Hard, you get 3x the value. For new players, I would suggest that you start playing on Medium difficulty and move on to Hard once you get used to the game; Hard mode may throw up more challenges in terms of obstacles but it gives you the greatest rewards.

Controls

This game is played using the arrow keys. Press any arrow key to start rolling. Press Right to speed up the Turmac and Left to slow it down. To jump, press Up. Press Down to get back to the ground faster while you're in the air. The object of the game is to grab as many berries as possible to earn points; although you will also earn points for just rolling along (in Easy you get 1 point every few yards, in Medium 2 points and in Hard you get 3 points).

Obstacles

Tree Stumps

The biggest enemies in this game are the tree stumps. Whether it be a big one, like in the screenie above, or a little one, as soon as you run into one of them it's game over. Likewise the grass ridges you will see spotted about. It's mainly just nice, rounded hills, but every now and then you'll see a solid, vertical 'wall' of grass that you have to leap over. Don't worry about the patches of mud, they will slow you down slightly but the game won't come to an abrupt halt if you roll through them.

Berries

Different berries will give you a different amount of points, based on the berry and what level you are playing on. The general rule of thumb is that the more points the berry is worth, the rarer it is that you will see one during your game. Here are the berries and their point values:

Berries
Berry Points
(Easy)
Points
(Medium)
Points
(Hard)
Sniddberry
Sniddberry
1 2 3
Loveberry
Loveberry
2 4 6
Chiaberry
Chiaberry
4 8 12
Conkerberry
Conkerberry
8 16 24
Voidberry
Voidberry
15 30 45
Fishberry
Fishberry
25 50 75
Jumbleberry
Jumbleberry
50 100 150
Super Juicy Berry
Super Juicy Berry
75 150 225
Unguberry
Unguberry
100 200 300
Aquaberry
Aquaberry
200 400 600

Strategy

First of all, turn off the sound. The little springy noises he makes when he jumps are cute for all of about five seconds. :P It's also slightly less demoralising when you hit a tree stump; it's bad enough you just ruined your game without having that sarcastic little 'thunk' as well.

It can be tempting to just keep your finger on the Right arrow and jump every now and then when you need to, but this will only get you so far in the game. The key to getting a high score is knowing when to slow down a little to grab those rare berries in between hills that you would roll over if you were going at full speed. It's all about establishing a balance, keeping your finger on the Right arrow for the majority of the time, but letting go and even pressing the Left arrow key to slow down sometimes. But at the same time you need to be able to maintain enough momentum to leap over tree stumps and ravines.

Grass ridges and tree stumps are fairly easy to avoid when they come on their own, but things get more difficult when they appear in groups. Every now and then in Hard mode (which is really where you want to be playing) you will get a small tree stump, then a large one, then another small one. In these cases the best tactic I've found is to try to time your jump so that you land on the top of the large stump, like so.

Tree Stump Tactic
There is a second little one coming up, it's just hard to screenie :(

There will usually be a berry you can push off the large stump to grab, so that is an extra bonus. The reason it's better to try and time it like this is that if you leave it a bit too late to jump, you'll clear the large stump but will still land with plenty of time to jump the final stump. Whereas if you aim for the gap in between them and miss you'll plough head-first into a stump and it's game over. This pattern will appear much more frequently around the 3000 point mark and beyond, though if you can get to that point I'm sure you can deal with whatever the game throws at you. :P

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This game guide was written by: 1337 & Weepit