« January »
January
Jan 3 - Aisha Day
Jan 6 - Gnorbu Day
Jan 11 - Buzz Day
Jan 14 - Sloth Day
Jan 16 - Elephante Day
Jan 29 - Kacheek Day


The Daily Dare has returned!
Help us model your pets!
Weapon stats and Battledome challengers!
Learn the meaning to all Neopian words, phrases and acronyms!
Complete the Altador Mini-Plot!
Your jnAccount! Your jnAccount: Login or Register | New to Jellyneo? Click here!

Snot Splatter

Snot Splatter Information
Click to play Snot Splatter! World:
Trophies:
Gold!Silver!Bronze!
High Score Table Send a challenge!
Neopoint Ratio:
Neopoints
16.67 Points =
1 NP
Our Difficulty Rating:
Difficulty
40%
[Send in a Game Tip] - [Return to the Game Guide Index]

This is one really gross game. The devious Meuka has created a really sticky web of mucus to capture anyone who wanders through Haunted Woods. It's time to get messy, as you help clear the path for pets and prevent them from getting trapped!

Meuka captures Neopets and their petpets
There's no escaping my web of mucus!

How to Play

In Snot Splatter, the goal is to strategically clear all traces of mucus blobs from the board using your mouse. As you advance, the level layouts and blob placements will become more difficult. You can check the Level Guide below to view the different level layouts and tips.

An overview of the game layout

When you start the first level, you'll notice there are several different sizes of blobs. Each blob size has a different number of turns (snot) needed to burst, which is referenced in the tables below. When you click on an extra large snot blob (which fills the entire square), it will burst, sending snot splatter in all four directions to hit the closest existing blobs. If the blob next to it is extra large, then it will also pop and cause a chain reaction with the ones surrounding it. However, if you click on a square without a blob in it, an extra small blob will grow there. Creating blobs can be useful for point and combo strategies.

The number inside the tube represents your available turns and the amount of snot you have to use. The max amount of turns you can have is 25 at a time. Every time you click a blob, your turns will decrease by one; for each blob you burst, they will increase by one. Underneath the tube are all the available bonuses you can earn.

Scoring

Each snot blob is worth a point. When you burst a chain of snot blobs, each blob will increase one point, and you will collect the points for each snot blob. For example: if you burst a chain of 10 snot blobs, your score will be calculated as: 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 = 55 points. So, the less you click the more points you will earn!

Game Elements

The first table shows all the stages of snot blobs and the amount of turns it will take to burst them. The second table shows the barriers you will encounter for level 4 and up.

Blob Sequences
Blobs Number of turns needed to burst

Extra small
5

Small
4

Medium
3

Large
2

Extra Large
1
Clicking a blank tile will create a extra small snot blob
Barriers
Tile Effects
Any diagonal tile will allow mucus to bounce off at a 90 degree angle.
A whole tile will eliminate any mucus that splatters it.

Bonuses

There are several bonuses that you can achieve from playing the game. You earn bonuses based on how many blobs you burst in a single chain. You can only use one bonus at a time. When available to use, they will be highlighted. Here's a list of all the bonuses:

Bonuses
Box Remover Box Remover
This bonus is a 3 x 3 box that you can use to clear ghouls.
You receive this for creating a chain of 5-9 blobs.
Column Remover Column Remover
The column remover works much like the box above, except it will remove an entire column.
You receive this for creating a chain of 10-19 blobs.
Row Remover Row Remover
The bonus clears an entire row.
You receive this for creating a chain of 10-19 blobs.
Move Doubler Move Doubler
This bonus allows you to get two clicks out of a single move. Any blobs hit by the explosion will also increase size twice!
You receive this for creating a chain of 40 blobs or more.
Score Doubler Score Doubler
This bonus will double the points of a snot blob, including every snot blob busted in the chain.
You receive this for creating a chain of 20-29 blobs.
Teleporter Teleporter
This bonus takes up two tiles on your grid. It will allow snot splatter to travel through one teleporter to another. This bonus requires two turns to work.
You receive this for creating a chain of 30-39 blobs.

Thanks to Kata for defining the thresholds on the bonuses.

Strategy

Click as many blobs as you can to the biggest size they can get (preferably in groups), then start your combo. Remember to save one move to actually start your combo. This will result in a large chain reaction of explosions! If your combination is large enough, your meter will refill back up to the 25 max limit. If there are any snot blobs left over, evaluate and repeat the same method.

As you progress through the levels, you can use diagonal barriers to help you create strategies and clear the board faster. When snot splatter hits this barrier, it will bounce off at a 90 degree angle which will help you burst more snot blobs and save your turns.

Snot covered Snowbunny
Save me!

When you are aiming for the High Score Table, the score doubler bonus will help you significantly increase your points. If you only have a few moves and your combo is not big, then it is best not to waste it on a small point value. Try to setup a large combo that will clear the entire board, then use your score doubler bonus on your last move starting the combo. The move doubler bonus will also help you clear the board easier, since each snot splatter will be worth double.

Tips

  • Don't rush and randomly enlarge snot blobs, carefully evaluate the blob placements so you can create large combos.
  • Use a score doubler bonus with your last move to complete a large combo. Every snot blob in the combo will be doubled the points and boost your score.
  • Save your move doubler bonuses for higher levels (7 and up) that have a lot of extra small snot blobs. Every snot splatter will count as two and help you create large combos.
  • When you place both Teleporter bonuses next to a blob that is ready to explode on different paths, it will create a better combo.
  • Creating new snot blobs can sometimes help complete large combos or increase your score.
  • Don't create snot blobs in tiles that have a diagonal barrier. You won't be able to clear it unless you use a bonus, which would be a waste.

Level Solutions

There are 20 levels all together. Click the drop down menu or arrows to go to a specific level.

Note: The snot blobs are randomly positioned in every game. The level examples shown in this table will not have the exact same snot blob placements as your game, but it will be similar.

Solutions
Level 1
Level 1Strategy #1: Clearing the board with one combo
Most of the snot blobs are already at the extra large stage and ready to explode. Concentrate on getting the snot blobs to the biggest they can get, particularly the smaller blobs. Add snot to any other blobs that need it. If you feel a setup isn't good, restart the game until the snot blobs are in a good position with a lot of super large blobs in groups. So, when one snot blob explodes, the mucus will hit a few snot blobs that are ready to explode creating a large chain of explosions. Your snot meter will fill up to the max level of 25.

Strategy #2: Overall High Score
Create two combos of 20-29 blobs, so you can earn two score doubler bonuses by the end of this level. You can create snot blobs in the empty spaces to prevent your combo from exploding the whole board at once. If you feel a setup isn't good, restart the game until the snot blobs are in a good position for this to work. These bonuses will be used to clear levels 2 and 3 with one huge combo! After the second combo, your snot meter should be at the max level of 25 or close.
Level 2
Level 2This level is not much different from level one, except there are more rows and columns. Concentrate on making the small snot blobs larger. You can tackle more blobs, now that your meter is fuller than the starting point or at the max level of 25. Add snot to any other blobs that need it.

This is also a great level to earn a lot of points using the score doubler bonus. Use it on your last turn to start a combo that will clear the whole board. You can also add a couple of blobs in the empty tiles to earn you more points. It's best not to use any other bonuses in this level, as they will be needed for higher levels. If you are aiming for the High Score Table and didn't clear this level with one combo, I would recommend restarting the game.
Level 3
Level 3This level is also very similar to levels 1 and 2, except with even more rows and columns added. Use the same strategy as the previous level. The board can easily be cleared with with only one combo, because there are no barriers to stop the splatter flow. Concentrate on the getting the small snot blobs to the largest they can get. Add snot to any other blobs that need it.

If you have a good amount of snot blobs left after your combo, you can create a couple of snot blobs in some empty tiles to factor in more points. If you have a score doubler bonus, use it on your last turn to start your combo. Your points will double with every snot blob busted. It's best not to use any other bonuses in this level, as they will be needed for higher levels. If you are aiming for the High Score Table and didn't clear this level with one combo, I would recommend restarting the game.
Level 4
Level 4This level introduces the extra small blobs and barriers that will eliminate any snot splatter that touches it. Even though the barriers are in the middle, the board can still be cleared with only one combo to gain more points. Add snot to as many extra small blob as you can spare. Create a setup ensuring the blobs will continuously explode onto on all sides with snot splatter. If you have a score doubler bonus, use it on your last turn to start the combo.

Watch out for any snot blobs that might be in any of the corners outlined in red. These are easily misjudged because they have limited access to snot splatter because of the barrier. Make sure there is enough snot splatter to bust them during the combo. If there aren't enough snot blobs in the row or column to continue a chain, create as many blobs in empty squares as you can spare.
Level 5
Level 5This level introduces the diagonal barriers which allows snot blob splatter to bounce off - this will be useful in your strategies. Add some snot to every extra small blob as you can spare. Create a small group of snot blobs that will be able to burst with only two moves. I personally like to make sure any snot blobs that are near the diagonal barriers will be ready to burst- this will allow splatter to bounce off to another blob. Add snot to any other blobs that need it.

This is a good level to use the score doubler bonus. Use it on your last turn to start your combo. It is also best to complete this level with only one combo for receiving a lot of points. With practice, you will also master where to create snot blobs in empty tiles to help increase your score. If you didn't clear the board with one combo, set up as many large combos as you can until the level is cleared.
Level 6
Level 6Strategy #1: Clearing each side separately
This level is setup in two sections. It's best not to use a score doubler or move doubler bonus, since there aren't a lot of blobs to contribute a lot of points. Every blob does not need to be enlarged to the biggest they can get - otherwise you will not be able to refill your snot tube to the max or high level again.

The diagonal barriers will significantly help you clear blobs with the snot splatter. For each side, enlarge the snot blobs near the diagonal barriers so they will be ready to burst when you start your combo. Add at least one or two clicks to any extra small blobs that aren't near the diagonal edges.

Strategy #2: Clearing with one combo
Yes, it is possible to clear this level with only one combo. This will only work if you have a Teleporter bonus available. This bonus requires 2 turns to work, so don't use it if you only have one turn left or the game will end.

First, enlarge the snot blobs near the diagonal barriers for both sections - they should be ready to burst. Add some snot to other blobs as needed, especially the extra small ones. When you have at least two moves left, place a teleporter on each side and next to a blob that is ready to burst. Start your combo with any of the extra large blobs next to the teleporter. If setup correctly, the snot splatter will teleport through each other and clear the whole board.
Level 7
Level 7Enlarge the extra small blobs with as many turns that you can spare. Concentrate on making the blobs near the diagonal barriers larger and ready to explode when your combo starts. I personally like to start my combo off the diagonal barrier outlined in red. The two squares outlined in red are places where blobs are limited to receiving snot splatter. Make sure this area will be able to burst in your combo.

If you have a move doubler, use it on your last move to start your combo. Add some snot to any other blobs that need it. Clearing the whole board at once will help contribute a lot of points. If you didn't clear the board with one combo, set up as many large combos as you can until the level is cleared. Use any other bonuses as needed to clear the board.
Level 8
Level 8This level has an easier layout with the barriers. Enlarge the extra small snot blobs with as many turns as you can spare, then add some snot to the blobs that are next to diagonal barriers. Try creating a small group of snot blobs that will be ready to explode when you start your combo. If you have a move doubler available, use it on your last turn to start your combo.

The corner outlined in red are snot blobs that have limited access to receive snot splatter. Try to make sure this corner will be able to continuously explode during your combo, so the board with clear all at once and earn you more points. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.
Level 9
Level 9The blank space without any tiles will not stop snot splatter from passing through. The red arrows represent the only row and column that will directly allow snot splatter to travel from one side to another without using a diagonal barrier to bounce the snot. Add as much snot all the extra small blobs as you can spare and any blobs that are near the diagonal barriers. Every snot blob matters. I personally try to make sure I start my combo with a snot blob that will splatter from all four sides.

The very bottom row will not be able to receive much splatter with with barriers blocking it, so try to make sure that will be able to explode. Add snot to any other blobs that will need it. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.
Level 10
Level 10If you start your combo with any snot blob in the column outlined in red, make sure the blue row will be able to get enough snot splatter to burst. The diagonal barriers in the middle will help spread snot splatter to all sides. Enlarge all the extra small blobs with as much snot as you can spare, until they are at a large enough size to explode during your combo. Add some snot to the blobs near the the diagonal barriers - you want the splatter to be able to bounce off and hit another blob. Add snot to any other blobs that need it.

If you have a move doubler available, use it on your last turn to start your combo. Every snot blob will count as double and help you to clear the board easier. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board.
Level 11
Level 11This level can be a little tricky to clear with one combo. If you can't clear the whole board, try to make sure you get a least 40 snot blobs in your combo to receive another move doubler. The red column and blue row outlined is a way to connect snot splatter from the bottom to the upper section and vise versa. I personally like to start my combo using either a snot blob in the red column or blue row. If you start in the red column, choose a snot blob that is not next to a square barrier. You want the snot splatter to be able to hit a blob to the left so it will start two chains at once.

The blobs in the red column should have enough snot splatter to burst continuously, so they will bounce off the diagonal barrier in the lower right corner to a snot blob in the blue row creating a chain. Snot splatter from the red row will also bounce off the diagonal barrier and travel up. Add some snot to as many super small blobs as you can spare and any blobs near diagonal barriers. Add snot to any other blobs that will need it.

If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 12
Level 12There are a couple of areas to watch out for in this level. The red outlined section at the top needs to have enough snot blobs to bust blobs in the area above it. If there aren't any or enough blobs in the outlined section, then you will need to create as many blobs in empty tiles as needed. The red section outlined on the very bottom row, is an area that is pretty limited to receiving snot splatter because of the barriers. Try to make sure that whole row will be able to continuously explode.

Add some snot to as many super small blobs as you can spare and blobs near diagonal barriers. Add additional snot to any blobs that will need it. If you have a move doubler available, use it on your last turn to start your combo. Every snot splatter will count as double and it will help you clear the board easier. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 13
Level 13The goal of this level is to make sure all sides will be able to connect with snot splatter. If there is a blob in the square outlined in blue, then it will only have one side to receive snot splatter. When aiming to clear the whole board, you will need to make sure this blob will be able to burst. Any blobs highlighted in red, should be ready to burst when your combo starts. This will allow the flow of snot splatter to reach all sides.

Add some snot to as many super small blobs as you can spare and blobs near the diagonal barriers. Add snot to any other blobs that will need it. If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 14
Level 14This level is possible to have all sides connect clearing the board with one combo. There are a couple of places to pay attention to. Any blob in the red square highlighted will be isolated from snot blob splatters, and it will only be able to burst from a snot blob in the blue square. The red column highlighted is majorly blocked from receiving snot blobs on the left side due to the barrier. Try to make sure the blobs in that column will be ready to burst continuously during your combo.

Add snot to as many extra small blobs as you can spare and any blobs near the diagonal barriers. Add snot to any other blobs that need it. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 15
Level 15This level is mainly divided into three sections. All sides are capable of connecting with snot splatter. Any blob outlined in the red square, will be limited to snot blob splatters. Try to make sure that blob will be able to burst from other blobs in the same row. Any snot blobs in the blue outlined squares will allow you to expand your combo from one section to another. Try to make sure blobs will be able to burst when your combo starts. The lower sections usually have more snot splatter flow.

Add snot to as many extra small blobs as you can spare. Any blobs near the diagonal barriers should be large enough to burst during your combo. This will greatly help the chain of explosion at the bottom section where most of the extra small blobs are sometimes placed. Add snot to any other blobs that need it. I would recommend starting your combo with a blob that will be able to burst from all sides ensuring another blob will get hit. If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 16
Level 16This level is pretty open for snot splatter to travel to all sides. The diagonal barriers in the center will greatly help spread the flow of snot splatter. Add some snot to all the blobs near the diagonal edges. They should be ready to burst so the snot splatter can bounce of the barriers. Add as much snot to the extra small blobs as you can spare. Add snot to any other blobs that need it. I personally like to start my combo with a snot blob next to one of the diagonal barriers.

If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as need ed to clear the board and reach the next level.
Level 17
Level 17This level can be a little bit tricky when it comes to clearing the board with one combo. I would recommend not to start your combo in the center section, because the snot splatter will not be able to easily reach other blobs due to the barriers. The row outlined in red at the bottom is very important for snot blobs traveling to the center section - any blob in this row will need to be able to explode continuously. During the combo, the snot splatter will bounce off the barrier outlined in blue and travel up. The blobs in center section should be setup so each blob will receive snot splatter - the diagonal barriers will help.

The rest of the level is simple for clearing. Add some snot to the extra small blobs and any blob near the diagonal barriers. Add snot to other blobs as needed. If you have a move doubler, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as needed to clear the board and reach the next level.
Level 18
Level 18There are a lot of barriers scattered throughout this level. When aiming to clear the board with one combo, use the diagonal barriers as a strategy to help snot splatter travel. If a blob is needed to help continue a chain, create a blob in an empty space. Try to add some snot to as many extra small blobs as you can spare and any other blobs that need it.

If you have a move doubler available, use it on your last turn to start your combo. If you didn't clear the board with one combo, set up as many large combos as you can. Use any other bonuses as need to clear the board and reach the next level.
Level 19
Level 19This level can't be cleared with just one combo, since there are sections completely surrounded with barriers. Only the upper left and bottom right sections will connect. The diagonal barriers outlined in red will connect a flow of snot splatter back and forth to the sections. The blue columns highlighted will be the path of sending snot splatters to both sections. Try to make sure those columns and snot near them are secured with enough snot for them to burst. I personally like to clear those two sections last, since they have more snot blobs to refill your meter back up during the combo.

If you have a move doubler available, I would recommend to clear the joining sections. Add some snot to as many extra small blobs as you can and to any blobs that will need it. Use any other bonuses that can help you clear the board and reach the next level.

For the upper right and lower left corners, you can clear them at once if you have a Teleporter bonus. Place a teleporter on each side when your combo is ready. Make sure you have two turns left, then start your combo with any extra large blob next to the teleporter. Snot splatter will teleport to each section. If setup correctly, both sides will clear.
Level 20
Level 20It is possible to clear this level with one combo. You may need to create extra snot blobs in one of the empty squares to help continue the chain of explosion. If you can't clear the level with one combo, try to setup as many large combos as you can.

If you have a move doubler available, use it on your last turn to start your combo. Add some snot to as many extra small blobs as you can and to any blobs that will need it. If you didn't clear the board with one combo, create as many large combos as you can. Use any other bonuses as needed to clear the level and finish the game.

After some practice you'll master the bonuses and knowing where to add in extra snot blobs for extra points. Have fun busting mucus!
Skip To:
Help us improve!
Did you find what you were looking for on this page?

This game guide was written by: Sab