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Ruins Rampage

Ruins Rampage Information
Click to play Ruins Rampage! World:
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Neopoint Ratio:
Neopoints
0.60 Points =
1 NP
Our Difficulty Rating:
Difficulty
80%
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Deep within the Lost Desert lie many crypts and the remnants of ancient cities, long since overtaken by the sands and forgotten. In the crumbling, trap-filled ruins of one such structure rests the Golden Scorchstone, a valuable relic of the lost civilization that created it. After locating the ancient ruins, Zina and Horace, two (admittedly lesser-known) members of the group of thieves known as the Desert Scarabs have just one goal: to rob the place blind.

Horace
I steal only what I can't afford (that's everything!)

How to Play

Much like Grand Theft Ummagine, Ruins Rampage is an isometric game, with everything in a given room plotted out on diamond-shaped grid. Your character is controlled with the arrow keys, with Down pointing to the bottom-left, Left to the top-left, Up to the top-right, and Right to the bottom-right as the default setting. To stop walking, press the arrow key corresponding to the direction you're walking in; this is particularly useful in trap-filled rooms. While it may seem a bit confusing at first, it's fairly easy to learn. Unlike Grand Theft Ummagine, this game has few action segments, the main challenges being exploration and a rather frustrating trial-and-error approach to figuring out what will and won't cost you a life. See the Walkthrough section below for a full guide to beating the game with the highest possible score.

Game Screen
Spikes, fires, and flying arrows? Seems kinda overkill...

While your primary objective is to find the Golden Scorchstone and escape the ruins with it, to get the maximum score you'll also have to collect all of the gold and silver coins scattered throughout the ruins' sixteen rooms. Hindering your progress are various traps and creatures, which can drain your health, cost you a life, or even make it impossible to get a high score. Switches hidden among the floor tiles (five of which can be seen in the screenshot above) can have either a positive or negative effect. They may raise or lower spikes, granting or blocking access to new areas, or they may drop you into a spike pit, costing you a life. In this guide, positive effect switches will be marked with a smiley face, while negative effect switches will be marked with a skull.

Skull Smiley Face


Items and Hazards

While most of the things you encounter in the ruins will be traps designed to foil intruders, there are also treasures and other items to help you along your way, as well as creatures that you would do best to avoid.

Game Elements
Silver Coin Gold Coin Silver coins are worth 25 points, while gold coins are worth 50.
Mummified Negg Mummified Neggs will heal 50 points of health, your full health bar being 100 points.
Arrow Dispenser Every few seconds, these traps will launch an arrow that does 25 damage.
Fire Pit The flames issuing from these vents do 25 damage, but can be safely walked over when the fire dies down.
Fireball These bouncing fireballs can cost you 50 health, but are easy to avoid.
Scarabug Scarabugs walk clockwise, patrolling small square areas. They will do 25 damage on contact.
Mummy Walking back and forth in a straight line, these Scorchio Mummies pose little threat, but can take 50 health in a single hit.

Scoring

The only way to gain points in Ruins Rampage is by collecting treasure, with a set amount found throughout the game. Specifically, there are six silver coins worth 25 points each, eleven gold coins each worth 50 points, and the Golden Scorchstone, worth 150 points, for a total of 850. As it is impossible to go above this score, in order to receive a trophy you will need to send your score when the high score tables are cleared at the beginning of the month.

Quick Tips

  • Press the arrow in the direction you're already walking to stop.
  • Watch out for sunken floor tiles; these are hidden switches.
  • If your health is at or below 50, collect a Mummified Negg to heal.
  • All moving obstacles follow a set path, so observe them on entering a room.

Golden Scorchstone
All that trouble for this thing?

Level Solutions

While casual play of Ruins Rampage is centered on exploration and taking chances, for a high score (and shot at a trophy!) a step-by-step guide is almost necessary. The walkthrough below will lead you to the Golden Scorchstone and all seventeen coins found in the game, which are required to achieve the highest possible score of 850.

Solutions
Step 1
Step 1Starting from the gold door at the top of the room, make your way to the door on the left, avoiding the harmful switches marked with skulls (stepping on these will cost you a life). The switch marked with a smiley face lowers the spikes to the right and grants access to the gold coin, but you'll be coming back through this room in a moment, so there's no rush to collect it.
Step 2
Step 2Step on the switch in this room, then return to the previous one, dodging the flying arrows as you go.
Step 3
Step 3Collect the gold coin if you didn't before, then go through the door at the bottom of the room, avoiding the Scarabug.
Step 4
Step 4With four arrow launchers and a bouncing fireball this room may seem intimidating, but you should be able to get through without too much trouble if you take it slowly. While the switch directly ahead when you enter won't hurt you, it will cut off access to the silver coin in this room, so be sure to avoid it. If you've taken damage at this point, grab the Mummified Negg at the top of the room to recover some health. The switch in front of the door to the right will raise spikes in front of the Negg; since you have to step on it to go through the door, you won't be able to come back for the Negg if you don't get it now. Whether or not you collect it, continue through the door to the right.
Step 5
Step 5Wait until the fire in front of you dies down, then make your way over to the coin on the right, avoiding the other traps. There's a switch blocking the Mummified Negg near the door you came in, which will raise the spikes in front of the door at the bottom of the room. Since it's more convenient to approach this door from the left side anyway, you can claim this Negg whenever you need it. For now, though, head through the door to the right.
Step 6
Step 6Step on the switch to the left to lower some spikes a few rooms away, then return through the door you came in, minding the fire.
Step 7
Step 7Make your way back to this room, avoiding traps along the way, and go through the door at the bottom.
Step 8
Step 8Cross the fires, collect the coin (if you need health, there's a Negg in the next room that is much easier to reach), and go through the door on the left
Step 9
Step 9Cross the fire to collect the coin, then either cross it again or walk over the lowered spikes and switch. The switch raises the spikes, but they won't cause you any trouble if you've already walked over them. Go through the door immediately next to the switch.
Step 10
Step 10Step on both switches indicated by smiley faces, then collect the gold coin and go through the door at the bottom. Be prepared to move quickly in the next room.
Step 11
Step 11The door to this room is directly in the path of an arrow trap, so immediately move out of the way. Watch the timing on the traps and the mummy, then collect the coin, step on the smiley switch, and go through the door on the right.
Step 12
Step 12A switch found in a later room will lower the spikes seen here, but the spikes are an illusion, so walk through them and collect the coins. Step on the smiley switch, and leave through the door you used to enter the room.
Step 13
Step 13Return to this room, avoiding traps and collecting health as necessary, then proceed through the door at the bottom (the spikes will now be lowered).
Step 14
Step 14This room is made almost entirely of hidden spike traps, so be cautious as you follow the path laid out in green to the door at the bottom.
Step 15
Step 15It's the Golden Scorchstone! Unfortunately, there's no way to reach it from here, so step on the switches and return to the previous room (which will be significantly easier to cross this time through).
Step 16
Step 16Now that the spikes blocking the way have been lowered, you can easily follow the green path to the door at the top of the room.
Step 17
Step 17Go through the door at the top of the room, making sure to walk around the trapped switch just past the door you came through.
Step 18
Step 18Dodge the arrows and continue through the door to the right.
Step 19
Step 19Cross both fire vents between the door you came through and the one in the lower-left, then go through the door when you're not in danger of being hit by an arrow.
Step 20
Step 20Collect the three coins while avoiding the skull-marked switches (they'll prevent you from getting other coins in this room), step on the smiley switch, and continue through the door to the right. If possible, go through the door immediately after the fireball moves out of the way, as it will save you some trouble later.
Step 21
Step 21Be careful upon entering this room, as there will be a switch directly ahead of you. Go through the door tucked into the left corner.
Step 22
Step 22Continue straight to the next door, dodging the volley of flying arrows as you go.
Step 23
Step 23As in the previous room, simply cross to the next door. Be prepared to move as soon as you enter the next room.
Step 24
Step 24Immediately move out of the path of the arrow trap, then step on the smiley switch, avoiding arrows and traps, and make your way to the door on the left.
Step 25
Step 25Step on the switch and take the Negg if you're below 100 health; you may be forced to take 50 damage soon, and won't be returning to this spot anyway. Return through the door you came in and walk straight across to the next room. From here, the path back is the same one you used to get here, and is completely linear. Stick to the left wall as you move through the rooms to avoid hidden traps.
Step 26
Step 26When you enter this room, you will be in the path of a bouncing fireball. The fireballs retain their positions even if you leave a room, so if the fireball was near the door when you left last time, you're likely to take damage. If this happens, collect a Mummified Negg as soon as possible. Either way, go through the door at the top of the room. Be ready to dodge an arrow.
Step 27
Step 27You'll be standing in the path of an arrow launcher, so quickly move to the left and go through the door there.
Step 28
Step 28Go through the door in the lower left.
Step 29
Step 29Walk to the door directly ahead, avoiding traps.
Step 30
Step 30Follow the path around the right side of the room, and enter the chamber containing the Golden Scorchstone.
Step 31
Step 31Step on the switch to lower the spikes blocking the Golden Scorchstone. Unfortunately, you can't reach the treasure from here, so yet more backtracking is in store.
Step 32
Step 32Follow the path along the right side of the room.
Step 33
Step 33Walk to the door directly ahead, avoiding traps.
Step 34
Step 34Go through the door on the right side of the room.
Step 35
Step 35Go through the door in the lower left.
Step 36
Step 36Step on the the switch here if you didn't before, then proceed through the lower left door.
Step 37
Step 37Collect the gold coins and Golden Scorchstone, then return through the door you came through. It's time to get out of here!
Step 38
Step 38Wait for the path to clear of fireballs and go through the door to the right. As before, the next three rooms are a completely linear path. Stick to the left wall as you move through the rooms to avoid hidden traps. When you finally move through a door going to the left, be prepared to dodge an arrow.
Step 39
Step 39Move out of the way of the oncoming arrow, then carefully navigate the traps and leave through the door at the bottom of the room.
Step 40
Step 40Avoid the switches and make your way to the door on the right.
Step 41
Step 41Cross the fire-spewing vent to collect the coin, then cross it again and go through the nearby door.
Step 42
Step 42This room may look dangerous, but isn't so bad with proper timing. Collect the coin and, dodging arrows, make your way to the switch at the top of the room. After stepping on it, go through the door in the upper-right to face the game's final challenge.
Step 43
Step 43Between the flying arrows, traps, and a wandering Scarabug, this room can be a bit difficult. Slowly work your way up to the coin, keeping the locations of the traps in mind. Watch the timing on the arrows, and carefully approach the golden door on the right. Once you're there, walk though the door to finish the game.

Congratulations, you've beaten Ruins Rampage!
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Zina
Horray, I can finally afford some new shoes!

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This game guide was written by: Chesu