« January »
January
Jan 3 - Aisha Day
Jan 6 - Gnorbu Day
Jan 11 - Buzz Day
Jan 14 - Sloth Day
Jan 16 - Elephante Day
Jan 29 - Kacheek Day


Hunt for Neggs!
Look sophisticated while chatting on the Neoboards
Earn NP from playing games!
Help us model your pets!
A bi-weekly Battledome tournament? Get the lowdown.
Pageviews since August 24, 2004
hits since Aug 24, 2004
Your jnAccount! Your jnAccount: Login or Register | New to Jellyneo? Click here!

Petpet Rescue

Petpet Rescue Information
Click to play Petpet Rescue! World:
Trophies:
Gold!Silver!Bronze!
High Score Table Send a challenge!
Neopoint Ratio:
Neopoints
0.29 Points =
1 NP
Our Difficulty Rating:
Difficulty
40%
[Send in a Game Tip] - [Return to the Game Guide Index]

The Petpet Protection League doesn't always devote their spare time to saving Petpets from becoming a Snow Beast's dinner. As a matter of fact, one of their top undercover agents, Samuel, has been hard at work to free Petpets from the evil clutches of Gargrall the Grarrl.

Gargrall imprisons these Petpets and forces them to work within his ruby mines, deep below Neopia. Your job, as Samuel, is to find these Petpets and lead them to safety, without getting killed in the process.

Anubis Babaa Buzzer Green Puppyblew Hasee
save us!

The Basics

Each level of Petpet Rescue is composed of two types of areas. The levels are, for the most part, identical to each other so once you learn the layout it becomes easy to navigate. You can only rescue one Petpet at a time, so one by one, you must find them, pick them up (by walking over them), and return them to the 'safehouse'. This safehouse is the doorway at the bottom of each level, and it is where you start the game. The only controls you will need during this game are the arrow keys. Sounds pretty easy, right? Well, there are several obstacles that you must watch out for. Run into any one of them and you will lose a life.

Petpet Rescue

Obstacles

The most basic obstacle is the lava river that the mine carts run over. If you move off of a cart and into the river, you will die. The only way to avoid this is by hopping into another cart that is adjacent to yours. It is important to note that, unlike the Petpets, you cannot ride the carts off the edge of the screen.

The next kind of obstacle is the boulder. These boulders roll everywhere but the river and, again, can cost you a life. The good thing about the boulders is that they roll in rows, and each row has its own pattern. For example, one row may consist of two boulders that move from left to right, and the next row may consist of only one boulder that moves from right to left. By taking a second to observe how each row moves, you can predict when it will be safe to cross the pathway.

Mallard Poppit Snorkle Turdle Uniocto

The last, and most difficult obstacle is the stalactite. These are the sharp, pointy rocks lining the top of the game screen. The stalactites shake before they fall, giving you some time to get out of the way. They can only move in a straight line and will disappear when they reach the bottom of the screen. If you notice a falling stalactite early enough, you should have plenty of time to get out of the way.

Time can also be considered an obstacle in this game. You have 100 seconds to complete each level. This is actually a decent amount of time so it usually isn't a problem except in the fourth (and perhaps third) level.

Points

There are four levels to the game, each with its own objective. Once you meet this objective you can advance to the next level. You cannot rescue more Petpets than is required for a specific level - the instant you rescue the last one you will advance to the next level. Each Petpet will net you 10 points, and each level completion will net you 25 points. As a result, any additional points must come from gems. Each level has different coloured gems scattered throughout the boulder zones. As you advance in level, you will run into higher value gems. The tables below detail both the level objectives and the point values associated with each gem. We've also thrown in the minimum amount of points that each level will bring you (i.e. ignoring gems) as well as the minimum total number of points you can receive if you complete all four levels.

Level Objectives
Level 1 4 Petpets 65 points
Level 2 6 Petpets 85 points
Level 3 8 Petpets 105 points
Level 4 10 Petpets 125 points
Level 5 12 Petpets 145 points
Total points: 525

Gems

Each level has different coloured gems scattered throughout the boulder zones. As you advance in level, you will run into higher value gems. While it is possible to earn the avatar without collecting any gems, you will obtain it much faster if you do. Collecting gems is also the only way to achieve a spot on the high score table. However, the amount (and type) of gems in each level is random. The table below details the point values associated with each gem.

Collectable Gems
5 points
10 points
15 points
25 points

Tips and Tricks

  • Restart your game if you lose a life on the first level if you are trying for the avatar. You will want the maximum number of lives for future levels.
  • You actually have four lives - the one you begin with and 3 additional ones.
  • The game does not tell you how many Petpets you have rescued - you need to count.
  • If you are trying for the avatar, try to collect all of the gems in each level. Gems are easy points.
  • You do not get bonus points for finishing the level early, so take all the time you need.
  • When you are standing within the doorway the stalactites cannot harm you.

Petpet Rescue Avatar
Petpet RescuePetpet Rescue
Successfully send a score of 250+ in Petpet Rescue.

Help us improve!
Did you find what you were looking for on this page?

This game guide was written by: noileh