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NeoQuest II

Faerieland - Faerie City Inn

This is the second floor of the inn. Go fight the Faerie Thief, but you'll be disappointed when she flies away. I guess you better chase her - go back downstairs to where Lusina is standing.

Neoquest II - Bionic Cybunny

Neoquest II - Bionic Cybunny

Defeat a Bionic Cybunny in Chapter 5 of NeoQuest II.

Monsters

Aisha Betrayer
Normal: 290 HP
Evil: 435 HP
Insane: 580 HP

Skills:
Critical Attacks
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Bionic Cybunny
Normal: 280 HP
Evil: 420 HP
Insane: 560 HP

Skills:
Focus
Stunning Strikes
Critical Attacks
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Corrupted Air Faerie
Normal: 285 HP
Evil: 427 HP
Insane: 570 HP

Skills:
Invoked Barrier (+21 Defence/Magic Resistance)
Shockwave
Celestial Hammer (Damage 30, Stun 2 Seconds)
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Corrupted Fire Faerie
Normal: 285 HP
Evil: 427 HP
Insane: 570 HP

Skills:
Obliterate (Damage 100)
Astral Maelstrom (Group Damage 64)
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Dark General
Normal: 280 HP
Evil: 420 HP
Insane: 560 HP

Skills:
Slowing Strike (Slow 5%)
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Faerie Conspirator
Normal: 285 HP
Evil: 427 HP
Insane: 570 HP

Skills:
Quick Feet (Group Haste 28%)
Wall of Force (Damage Shield 17)
Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion

Killer Moehog
Normal: 290 HP
Evil: 435 HP
Insane: 580 HP

Drops:
Fyora's Blessing Potion
Jhudora's Lifeforce Potion
   
Boss

Faerie Thief
  Normal Evil Insane
Hitpoints 1,200 HP 1,500 HP 1,800 HP
Suggested Level 54-55 54-55 54-56

Skills: Critical Attacks, Astral Maelstrom (Group Damage 64)

Drops: 2 Weapons/Armour

You Win: 1,200 Neopoints

Battle Tips: The Faerie Thief will flee twice before you actually get the chance to defeat her, and yes, she'll be hiding all over Faerie City. Talk to Lusina the light faerie after each battle to get the Faerie Thief's locations - or consult a map. Watch everyone's HP; Velm will be healing a lot. However, you can save the heavy artillery (slowing, damage and possibly even haste spells or potions) for the final confrontation; you only need to bring the Faerie Thief into the yellow zone to finish the first, and chop another third off her life bar to make her flee a second time. Make sure you level up once or twice while chasing her around.

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