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Legends and Letters

Levels

You progress through the story of Legends and Letters by playing levels. There are 20 levels in each location on the map, and they are unlocked one after another, starting with Krawk Island. There are three available difficulties for each level, but you must complete each previous difficulty in order to unlock them.

Krawk Island

Krawk Island is unlocked as soon as you begin the game.

1. The Claymaker's Curse
This Krawk sounds like he's full of Blorbis droppings but he's going through with the heist. Follow him and see this 'mystical tablet' for yourself!
Enemy Formations Dasher x1, Governor McGill x1
Claymaker x1
Energy Required 3 Energy
Enemy Strength Easy 1,125 Strength
Medium 2,000 Strength
Hard 3,650 Strength
*Note: After completing this the first time on Easy, you will be immediately locked into a Card tutorial.
*Note: Aurrick is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
2. The Road to Warf Wharf
That strange sorcerer has unleashed a terrible curse on the island. Take the road with Aurrick and find a way off the island before it's too late!
Enemy Formations Pirate Scout x2
Goldhook x3
Energy Required 3 Energy
Enemy Strength Easy 1,075 Strength
Medium 3,550 Strength
Hard 5,075 Strength
3. A Krawky Companion
Many cursed Neopets ambush you as you make your way down the winding road through the forest. You've got to protect yourself.
Enemy Formations Cannon Master x1, Pirate Brute x1
Pirate Scout x1, Goldhook x1
Energy Required 3 Energy
Enemy Strength Easy 1,275 Strength
Medium 3,575 Strength
Hard 5,400 Strength
Note: After completing this the first time on Easy, you will be immediately locked into a Summon Token tutorial.
Note: Aurrick is available in this level as a bonus party member.
4. A Familiar Face
You've arrived in Warf Wharf and are immediately attacked by the cursed locals. This spell spreads fast and you recognize their leader.
Enemy Formations Pirate Avenger x2
Hannah x1, Goldhook x1
Petty Crewmate x1, Scrap x1
Energy Required 3 Energy
Enemy Strength Easy 2,150 Strength
Medium 5,950 Strength
Hard 10,050 Strength
Note: Aurrick is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
5. The Cursed Town
You sneak through the streets to avoid alerting the now cursed town to your presence but you're still spotted. Defeat them quickly!
Enemy Formations Dasher x1, Petty Crewmate x1, Pirate Helmswoman x1
Pirate Helmswoman x2, Pirate Champion x1
Energy Required 3 Energy
Enemy Strength Easy 1,650 Strength
Medium 5,475 Strength
Hard 8,150 Strength
6. Friend of Foe?
There's a Bruce surrounded by cursed Neopets. He seems to have a way off the island but is this particular pirate trustworthy?
Enemy Formations Pirate Bomber x1, Quartermaster x1
Grarrl Brute x2, Pirate First Mate x2
Energy Required 3 Energy
Enemy Strength Easy 1,575 Strength
Medium 5,175 Strength
Hard 8,150 Strength
Note: Aurrick is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
7. Treading Lightly
You make your way to the docks and try to keep quiet but there's a group of cursed Neopets between you and escape. Find a way through!
Enemy Formations Pirate Brute x1, Pirate Helmswoman x1, Hannah x1
Goldhook x1, Quartermaster x1
Energy Required 3 Energy
Enemy Strength Easy 2,050 Strength
Medium 4,525 Strength
Hard 6,575 Strength
Note: Aurrick and Benny the Blade are available in this level as bonus party members. On Easy mode, friends and random Neopets are not available to select.
8. The Last Boat
You've arrived at the docks! Hold off the cursed inhabitants of Warf Wharf until Benny the Blade can find you a boat.
Enemy Formations Pirate Avenger x1, Pirate Brute x1, Pirate Champion x1
Pirate First Mate x3
Energy Required 3 Energy
Enemy Strength Easy 2,200 Strength
Medium 6,250 Strength
Hard 9,125 Strength
Note: Aurrick is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
9. Alone!
You're exposed and all of Warf Wharf knows that you're here. There are too many cursed Neopets to handle. Fight your way out of the town!
Enemy Formations Pirate Helmswoman x1, Pirate Brute x1, Petty Crewmate x1
Pirate Avenger x1, Pirate Brute x1, Cannon Master x1
Energy Required 3 Energy
Enemy Strength Easy 2,250 Strength
Medium 5,625 Strength
Hard 8,650 Strength
10. Escape from Warf Wharf
The cursed Neopets of the town have pursued you along the beach. You need to fight you way across the beaches.
Enemy Formations Pirate First Mate x2
Pirate Brute x2
Goldhook x1, Ship's Cook x2
Energy Required 3 Energy
Enemy Strength Easy 3,275 Strength
Medium 9,050 Strength
Hard 12,625 Strength
11. A Strange Monster
This is strange! You notice that many of these attackers look identical and the Claymaker seems to be doing more than just cursing Neopets.
Enemy Formations Pirate Supporter x1, Pirate Brute x2
Garven Hale x2
Chiazilla x1
Energy Required 3 Energy
Enemy Strength Easy 3,350 Strength
Medium 11,000 Strength
Hard 14,250 Strength
Note: Aurrick is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
12. On Faerie Wings of Glory
A Faerie has sensed the evil that Aurrick unleashed and has come to aid you in battle. She will help you get to the safety of the forest!
Enemy Formations Pirate First Mate x3
Ship's Cook x1, Pirate Scout x1, Pirate Champion x1
Pirate Supporter x2
Energy Required 3 Energy
Enemy Strength Easy 3,650 Strength
Medium 9,650 Strength
Hard 12,600 Strength
Note: Aurrick and Fyora are available in this level as bonus party members. On Easy mode, friends and random Neopets are not available to select.
13. On Cursed Beaches
Even with help, the cursed Neopets are relentless and have cut off your escape. Battle your way through these attackers!
Enemy Formations Pirate Bomber x2
Cannon Master x1, Petty Crewmate x1
Hannah x1, Pirate Scout x2
Energy Required 3 Energy
Enemy Strength Easy 4,900 Strength
Medium 9,150 Strength
Hard 12,950 Strength
14. Sandtrapped
You've almost reached the woods but there are still foes blocking your way. Use all you can to make the final push!
Enemy Formations Quartermaster x1
Pirate Scout x1, Dasher x1
Garin x1, Pirate Avenger x1, Pirate First Mate x1
Energy Required 3 Energy
Enemy Strength Easy 5,250 Strength
Medium 9,925 Strength
Hard 13,700 Strength
15. The Faerie's Quest
The Gemstone of Life needs to be found before the Claymaker dooms all of Neopia but first you and Aurrick need to find another way off this island.
Enemy Formations Goldhook x3
Ship's Cook x1, Pirate Helmswoman x2
Captain Bloodhook x1
Energy Required 3 Energy
Enemy Strength Easy 5,925 Strength
Medium 9,950 Strength
Hard 14,875 Strength
16. A Perilous Road
Garin leads the way. He's taking you to his ship, the Black Pawkeet, but the road to Smuggler's Cove is filled with peril!
Enemy Formations Pirate Scout x1, Goldhook x2
Pirate Supporter x1, Petty Crewmate x1
Dasher x1, Pirate Scout x2
Energy Required 4 Energy
Enemy Strength Easy 6,450 Strength
Medium 10,325 Strength
Hard 14,925 Strength
17. Smuggling into the Cove
Continuing deeper into the forest you come across a band of cursed Neopets looking for a fight. You're almost there!
Enemy Formations Pirate Bomber x2
Pirate Avenger x3, Pirate Helmswoman x1
Goldhook x1, Pirate Helmswoman x2
Energy Required 4 Energy
Enemy Strength Easy 5,875 Strength
Medium 12,250 Strength
Hard 16,475 Strength
18. The Cursed Crew
You've made it to Smuggler's Cove but it's no better than the rest of the island. All of the locals have fallen to the curse of the Claymaker.
Enemy Formations Pirate Bomber x1, Cannon Master x1
Captain Threelegs x1, Dasher x2
Energy Required 4 Energy
Enemy Strength Easy 5,625 Strength
Medium 10,075 Strength
Hard 12,175 Strength
19. Friends Reunited
Climb aboard the Black Pawkeet and defeat Jacques before he launches the ship. If he can be freed from the curse, hopefully Garin's crew will return.
Enemy Formations Dasher x2
Garven Hale x1, Grarrl Brute x1, Jacques x1
Energy Required 4 Energy
Enemy Strength Easy 7,375 Strength
Medium 12,500 Strength
Hard 14,900 Strength
Note: Garin is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
20. The Pirate King
Face the dreaded Scarblade aboard his mighty ship the Revenge! He knows where the Gemstone of Life is hidden but he won't give it up without a fight.
Enemy Formations Ship's Cook x1, Pirate Bomber x1, Benny the Blade x1
Pirate Avenger x2, Captain Scarblade x1
Energy Required 4 Energy
Enemy Strength Easy 8,250 Strength
Medium 14,925 Strength
Hard 17,850 Strength
Note: Aurrick, Garin, and Jacques are available in this level as bonus party members. On Easy mode, friends and random Neopets are not available to select.

Maraqua

Maraqua is unlocked as soon as you finish all 20 levels of Krawk Island on the Easy difficulty.

1. The Revenge!
Aurrick decided to sail aboard the Revenge. The Lost Desert is the heading but you're surrounded by disgruntled pirates who don't like taking orders.
Enemy Formations Grarrl Brute x1, Cannon Master x1
Pirate Skeith x1, Pirate Grundo x1
Captain Scarblade x1, Pirate Kacheek x1
Energy Required 3 Energy
Enemy Strength Easy 10,275 Strength
Medium 16,125 Strength
Hard 19,825 Strength
Note: Aurrick is available in this level as a bonus party member. One Easy mode, friends and random Neopets are not available to select.
2. Pet-Monster
Scarblade has hurled you and the gang overboard and there's nowhere left to go. Worse, a strange Maraquan has found you and she's not alone.
Enemy Formations Maraquan Cybunny x2 (Water), Maraquan Cybunny x2 (Earth)
Goregas x1
Energy Required 3 Energy
Enemy Strength Easy 8,750 Strength
Medium 11,625 Strength
Hard 15,475 Strength
Note: Caylis is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
3. Caylis' Way
Aurrick has struck a deal with Caylis but there's a lot of ground to cover. Follow the powerful sorceress through the treacherous ocean.
Enemy Formations Maraquan Jubjub x2 (Water), Maraquan Uni x1 (Water)
Maraquan Ruki x1 (Fire), Maraquan Uni x2 (Water)
Energy Required 3 Energy
Enemy Strength Easy 6,775 Strength
Medium 10,175 Strength
Hard 14,750 Strength
4. Ocean Deep
There are worse things than sea monsters hidden in the deep oceans of Neopia. Defeat the many foes and continue on your way to Old Maraqua.
Enemy Formations Maraquan Eyrie x1 (Water), Maraquan Usul x1 (Earth)
Maraquan Hissi x3 (Water)
Maraquan Grarrl x1
Energy Required 3 Energy
Enemy Strength Easy 10,150 Strength
Medium 15,200 Strength
Hard 18,775 Strength
5. Tides of Woe!
You can see the wreckage of Old Maraqua in the distance but you're still out in the open and so many cursed foes have moved in to attack!
Enemy Formations Maraquan Shoyru x1, Maraquan Usul x1 (Earth), Karpoh x1
Maraquan Hissi x1 (Earth), Maraquan Grarrl x1
Energy Required 3 Energy
Enemy Strength Easy 7,700 Strength
Medium 11,975 Strength
Hard 14,650 Strength
6. Ghosts of the Past!
You've arrived among the ruins that was once a bright and vibrant city. Still, there are many scavengers among the stones that were not immune to the curse.
Enemy Formations Flotsam Raider x3
Karpoh x1, Barit Jowes x2
Energy Required 4 Energy
Enemy Strength Easy 7,225 Strength
Medium 14,225 Strength
Hard 17,325 Strength
7. Scavengers and Scraps
You explore the ancient stones to find Isca but you've also awoken dark Neopets in their hiding spots. Defend yourself!
Enemy Formations Maraquan Draik x1 (Lightning), Maraquan Eyrie x1 (Water), Maraquan Cybunny x1 (Water)
Underwater Chef x1, Maraquan Grarrl x2
Energy Required 4 Energy
Enemy Strength Easy 8,600 Strength
Medium 12,400 Strength
Hard 14,775 Strength
8. The Lost Sister
Isca is cursed and has hidden among the ruins to trap passing Neopets. She must be freed from the Claymaker's cruel magic!
Enemy Formations Maraquan Eyrie x2 (Lightning), Maraquan Jubjub x1 (Water)
Maraquan Uni x1 (Water), Maraquan Hissi x2 (Water), Isca x1
Energy Required 4 Energy
Enemy Strength Easy 8,775 Strength
Medium 13,975 Strength
Hard 17,600 Strength
Note: Caylis is available in this level as a bonus party member. On Easy mode, friends and random Neopets are not available to select.
9. Sororal Sight
You've rescued Isca from the curse and there's clearly no love lost between her and Caylis. Still, you must band together now that you've reached Maraqua.
Enemy Formations Underwater Chef x1, Maraquan Foot Soldier x1
Maraquan Foot Soldier x1, Maraquan Shieldmaiden x2
Energy Required 4 Energy
Enemy Strength Easy 10,750 Strength
Medium 14,425 Strength
Hard 17,475 Strength
10. City of the Cursed
The citizens of New Maraqua have all been struck by the Claymaker's curse. You'll need to fight your way through the streets to get to the palace.
Enemy Formations Maraquan Cybunny x2 (Earth)
Maraquan Ruki x1 (Fire), Maraquan Jubjub x1 (Fire)
Maraquan Draik x1 (Lightning), Maraquan Gelert x1 (Earth), Barit Jowes x1
Energy Required 4 Energy
Enemy Strength Easy 12,375 Strength
Medium 17,125 Strength
Hard 20,775 Strength
11. A Fierce Swim!
Sneaking through Isca's hidden paths isn't enough. Many cursed Neopians have left their homes and are waiting to ambush you!
Enemy Formations Maraquan Grand Commander x1 (Fire), Maraquan Jubjub x1 (Fire), Maraquan Lancer x1
Maraquan Shieldmaiden x1, Maraquan Cybunny x1 (Water)
Maraquan Sergeant x1
Energy Required 4 Energy
Enemy Strength Easy 15,975 Strength
Medium 20,800 Strength
Hard 24,950 Strength
12. The Depths of New Maraqua
Making your way deeper into the city, many Maraquans recognize Caylis and Isca and have rushed up to attack the two sisters.
Enemy Formations Maraquan Gelert x2 (Earth), Maraquan Foot Soldier x2
Elon Hughlis x1 (Lightning), Maraquan Shieldmaiden x1, Maraquan Jubjub x1 (Water)
Maraquan Blade Specialist x1
Energy Required 4 Energy
Enemy Strength Easy 14,750 Strength
Medium 19,325 Strength
Hard 22,650 Strength
13. Path to the Palace
The palace is ahead but so are a band of roving Maraquans. The longer you delay, the longer these innocent Neopets remain cursed!
Enemy Formations Maraquan Grarrl x2
Maraquan Ruki x1 (Water), Maraquan Charger x2
Maraquan Foot Soldier x2
Energy Required 4 Energy
Enemy Strength Easy 15,575 Strength
Medium 19,375 Strength
Hard 23,175 Strength
14. Maraqua's Finest!
The palace of Maraqua is legendary for its fiercely loyal soldiers in their magical maractite armor. You have to defeat them!
Enemy Formations Maraquan Hissi x1 (Water)
Maraquan Lancer x3
Energy Required 4 Energy
Enemy Strength Easy 9,925 Strength
Medium 12,075 Strength
Hard 14,250 Strength
15. The Submerged Seige
The palace guards have heard the commotion and have come to investigate. There's no running from this.
Enemy Formations Maraquan Charger x2, Maraquan Sergeant x2
Maraquan Shieldmaiden x2, Maraquan Lancer x2
Maraquan Blade Specialist x1
Energy Required 4 Energy
Enemy Strength Easy 16,550 Strength
Medium 25,925 Strength
Hard 30,825 Strength
16. Maraqua Awakes!
All of Maraqua has converged on your position and they're seething with the Claymaker's cruel spell.
Enemy Formations Maraquan Jubjub x1 (Water), Maraquan Jubjub x1 (Fire), Maraquan Gelert x1 (Water), Maraquan Gelert x1 (Earth)
Maraquan Draik x1 (Water), Maraquan Draik x1 (Lightning)
Maraquan Ruki x1 (Fire), Maraquan Usul x1 (Earth), Maraquan Usul x1 (Water)
Energy Required 5 Energy
Enemy Strength Easy 13,600 Strength
Medium 20,525 Strength
Hard 25,000 Strength
17. Waves of Warriors
Waves of Maraquan Neopets are charging your way. If they team up with the main group, you'll be overwhelmed.
Enemy Formations Maraquan Blade Specialist x2
Maraquan Charger x2
Maraquan Foot Soldier x2
Maraquan Shieldmaiden x2
Maraquan Grand Commander x1 (Fire)
Energy Required 5 Energy
Enemy Strength Easy 18,000 Strength
Medium 25,875 Strength
Hard 32,575 Strength
18. Maractite Masters and Commanders
The reserves have been unleashed. Maraqua's great fighters have come to face you outside the palace. You need to make one last push for the palace!
Enemy Formations Maraquan Grand Commander x1 (Fire), Maraquan Blade Specialist x2
Maraquan Grand Commander x1 (Fire), Swordmaster Talek x1
Energy Required 5 Energy
Enemy Strength Easy 12,825 Strength
Medium 15,700 Strength
Hard 19,075 Strength
19. In a Broken Palace
You've made it inside! However, the most skilled protectors guard King Kelpbeard and his home. You've got to get to the throne room.
Enemy Formations Maraquan Lancer x1, Maraquan Foot Soldier x1, Maraquan Charger x1
Maraquan Blade Specialist x1, Maraquan Sergeant x2
Energy Required 5 Energy
Enemy Strength Easy 13,475 Strength
Medium 16,425 Strength
Hard 19,400 Strength
20. Family Misfortunes
This is where it ends. You've reach the throne room. Caylis and Isca must free their cursed father or Maraqua will be lost forever.
Enemy Formations Maraquan Grand Commander x3 (Fire), King Kelpbeard x1
Energy Required 5 Energy
Enemy Strength Easy 10,350 Strength
Medium 12,325 Strength
Hard 15,650 Strength
Note: Aurrick, Isca, and Caylis are available in this level as bonus party members. On Easy mode, friends and random Neopets are not available to select.

Lost Desert

The Lost Desert expansion was released with version 1.4.0, and was unlocked by completing all 20 of Maraqua's levels on Easy difficulty.

1. Deserted
A Maraquan guide has dropped you off on the river bank but there's no one around except cursed Neopets. The Claymaker has been here!
Enemy Formations Desert Lutari x3
Desert Krawk x3
Energy Required 3 Energy
Enemy Strength Easy 9,000 Strength
Medium 14,300 Strength
Hard 17,800 Strength
2. Raging Sands
Continue your journey down the river and look for a local who's not cursed. It's not the best plan but it's the only plan Aurrick's got!
Enemy Formations Desert Meerca x2, Desert Eyrie x1, Desert Techo x1
Desert Techo x1, Desert Shoyru x1
Energy Required 3 Energy
Enemy Strength Easy 7,800 Strength
Medium 12,550 Strength
Hard 15,600 Strength
3. River Bank Brawl
The bridge isn't too far. If you can make it past this band of attackers, you'll be able to see it. There does sound like there's some commotion over there.
Enemy Formations Desert Xweetok x1, Desert Acara x2
Desert Techo x3
Energy Required 3 Energy
Enemy Strength Easy 9,200 Strength
Medium 13,850 Strength
Hard 17,100 Strength
4. The Xweetok Warrior
Aurrick seems to know this aggressive Xweetok and that's probably a bad sign. Still, she could help guide you to Qasala.
Enemy Formations Desert Lutari x3
Desert Meerca x3
Desert Shoyru x1
Energy Required 3 Energy
Enemy Strength Easy 15,900 Strength
Medium 20,250 Strength
Hard 24,600 Strength
5. An Adventurer in Need
The Xweetok looks like she's the cautious type but if you fight by her side she may be more open to helping you.
Enemy Formations Desert Ruki x1, Desert Usul x2
Desert Kyrii x3
Energy Required 3 Energy
Enemy Strength Easy 11,500 Strength
Medium 14,100 Strength
Hard 16,700 Strength
6. Building Bridges
Roxton Colchester's needs a few moments to fix his flying boat. Defeat the attacking Neopets so he has time to fix it.
Enemy Formations Desert Korbat x4
Desert Krawk x1, Desert JubJub x1, Desert Scorchio x1
Energy Required 4 Energy
Enemy Strength Easy 9,700 Strength
Medium 11,900 Strength
Hard 14,100 Strength
Note: Lyra is available in this level as a bonus party member. Friends and random Neopets are not available to select.
7. Between a Xweetok and a Krawk Place
There's no love lost between Lyra and Aurrick but like it or not you'll need to work together to reach Qasala.
Enemy Formations Desert Wocky x1, Desert JubJub x2
Desert Elephante x2, Desert Chomby x2
Energy Required 4 Energy
Enemy Strength Easy 11,350 Strength
Medium 14,450 Strength
Hard 16,950 Strength
8. The Secret Paths of Qasala
Lyra leads the way through Qasala but even her route seems to have risks. A band of cursed Neopets has ambushed you!
Enemy Formations Desert Skeith x1, Desert Eyrie x2
Desert Kyrii x2, Desert Shoyru x2
Energy Required 4 Energy
Enemy Strength Easy 10,400 Strength
Medium 13,050 Strength
Hard 15,650 Strength
9. The Wrong Turn
You took a wrong turn. Some of Qasala's cursed citizens have cornered you and you must battle them before they make too much noise.
Enemy Formations Desert Wocky x1, Desert Techo x1, Desert Aisha x1
Tomos x1, Desert Lutari x1, Desert Kyrii x1
Desert Eyrie x1, Desert Shoyru x1
Energy Required 4 Energy
Enemy Strength Easy 16,750 Strength
Medium 20,800 Strength
Hard 24,850 Strength
10. Cursed Market
There's no other choice. The edge of the market is all that's left between you and your destination. Push through the cursed Neopets.
Enemy Formations Nabile x1, Desert Elephante x2
Desert Korbat x2
Desert Skeith x1, Desert Kacheek x2
Energy Required 4 Energy
Enemy Strength Easy 17,000 Strength
Medium 21,200 Strength
Hard25,450 Strength
11. Ancient Words
You've reached the right building but there are foes between you and the Words of Antiquity. Fight them off to make your way inside.
Enemy Formations Qasalan Soldier x1, Desert Lutari x2
Desert Skeith x1, Desert Xweetok x2
Words of Antiquity Keeper x1, Desert Kacheek x1, Qasalan Soldier x1
Energy Required 4 Energy
Enemy Strength Easy 15,900 Strength
Medium 29,100 Strength
Hard 34,650 Strength
12. The Second Thief
The proprieters of the Words of Antiquity have been cursed just like the rest of the city. Worse: They seem to have retained their protective nature.
Enemy Formations Desert Usul x2, Desert Scorchio x2
Desert JubJub x1, Desert Acara x1, Desert Shoyru x1
Desert Korbat x1, Desert Skeith x1
Energy Required 4 Energy
Enemy Strength Easy 31,750 Strength
Medium 26,050 Strength
Hard 30,050 Strength
13. Mobbed!
King Jazan has brought all the might of Qasala down on you. You can't beat them all. Fight your way to the city walls!
Enemy Formations Nabile x1, Tomos x1
Nightsteed x2, Desert Eyrie x1
Ruki Guard x2
Energy Required 4 Energy
Enemy Strength Easy 18,150 Strength
Medium 22,000 Strength
Hard 25,850 Strength
14. Qasala's Edge
The cursed Qasalans won't let you get away so easily. You're pursued all the way to the city walls.
Enemy Formations Desert Elephante x2, Desert Acara x2
Desert Kyrii x2, Desert Scorchio x2
Energy Required 4 Energy
Enemy Strength Easy 14,050 Strength
Medium 17,250 Strength
Hard 20,450 Strength
15. The Cursed King
You've made it to the top of the wall but King Jazan has stepped forward to face you! You need to defeat the mighty ruler to escape.
Enemy Formations Desert Lutari x1, Desert Meerca x1, Desert Eyrie x1, Angry Chef x1
Desert Tonu x2, Ruki Guard x2
King Jazan x1, Nabile x1
Energy Required 4 Energy
Enemy Strength Easy 22,500 Strength
Medium 27,600 Strength
Hard 32,650 Strength
Note: Aurrick and Lyra are available in this level as bonus party members. Friends and random Neopets are not available to select.
16. The Strange Mirages
The path that you've taken through the Lost Desert is filled with strange mirages that reflect that darkest parts of a Neopet's soul. They must be fought!
Enemy Formations Queen Amira x1, Princess Vyssa x1, Desert Aisha x1, Desert Techo x1
Desert Explorer x1, Desert Techo x1, Qasalan Soldier x1
Qasalan Soldier x1, Desert Chomby x2
Energy Required 5 Energy
Enemy Strength Easy 27,150 Strength
Medium 33,900 Strength
Hard 40,600 Strength
17. Ghosts of the Past
Among the mirages are many ancient spirits that have been disturbed by the terrible curse and have risen with a fiery rage. Defeat these ghostly creatures.
Enemy Formations Queen Amira x1, General Dacon x1, Desert Explorer x1
Desert Tonu x3
Qasalan Soldier x1, Desert Aisha x1, Desert Chomby x1
Energy Required 5 Energy
Enemy Strength Easy 28,550 Strength
Medium 35,050 Strength
Hard 41,500 Strength
18. The Old Cursed
The Lost Desert casts figures from its terrible past and the nightmares to drive a Neopet mad. Face these terrible sorcerers and the mirages they command.
Enemy Formations King Coltzan III x1, Ruki Guard x3
Ruki Wanderer x4
Energy Required 5 Energy
Enemy Strength Easy 17,200 Strength
Medium 22,600 Strength
Hard 26,750 Strength
19. A Familiar Foe
Lyra faces a familiar dark figure from her past and one that you've encountered before. You've got to help her defeat him or you won't survive much longer!
Enemy Formations Nuria x2, Desert Kacheek x2
Claymaker x1, Desert Scorchio x3
Energy Required 5 Energy
Enemy Strength Easy 21,500 Strength
Medium 25,950 Strength
Hard 32,200 Strength
Note: Aurrick and Lyra are available in this level as bonus party members. Friends and random Neopets are not available to select.
20. The Enemy Within
Among these strange mirages, Aurrick struggles to face his inner demon. It seems hopeless that you'll make it through this terrible desert...
Enemy Formations Chiazilla x1, Scarblade x1, King Kelpbeard x1, Governor Gavril x1
Desert Kacheek x1, Krawk Braggart x2
Energy Required 5 Energy
Enemy Strength Easy 34,150 Strength
Medium 40,850 Strength
Hard 51,500 Strength
Note: Aurrick is available in this level as a bonus party member. Friends and random Neopets are not available to select.

This article was written by: JN Staff

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