Each and every Key Quest token has a special alignment that can work as a bonus during gameplay. There are six different possible alignments: Air, Dark, Earth, Fire, Light and Water. To see what alignment is associated with your token, check out our tokens guide or click on the token in your Key Quest Collector's Case.
If you can, it's helpful to try to land on your alignment space in game. If you're lucky enough to land on the alignment space that your token is aligned to, you will get one Super Power-Up and one Reward Charm. To see examples of what each alignment space looks like in game, check out our spaces page.
If you're unlucky, you might land on an opposing alignment space. If this happens, you will receive one Hex. While some hexes aren't too bad, they will all hurt your game in some fashion. It is important to know your token's alignment so that you can try and avoid opposing squares, although this is sometimes impossible.
The tables below explain the different Reward Charms and Hexes that you can receive, as well as the effect that each one has. Please note that it is random which one you receive.
|An Unlikely Hero||
Effect: Your keys are safe from all effects for two turns.
Flavor Text: You encounter Armin the Small, who agrees to guard you with all his might. Your keys are safe from all effects for two turns.
|A Visitor from Space||
Effect: You will be allowed to move to a chosen key square and collect the key.
Flavor Text: Alien Aishas are known for beaming Neopians across the globe. Luckily for you, you get to choose where you land. Choose one key. You will move to that key's square and collect the key.
|Everyone Deserves a Second Chance...||
Effect: Once the current turn ends, you will be able to roll again.
Flavor Text: Well, at least Judge Hog thinks so, and he's a superhero so what he says goes. Once this turn ends, you can roll again.
|Keep Those Feet Planted||
Effect: You will be protected for two turns from all effects that change your direction or position.
Flavor Text: It's not everyday that a Space Station legend hands you a free pair of anti-gravity boots. You'd do well to accept his offer. These boots will protect you for two turns from all effects that change your direction or position.
|The Air Faerie's Blessing||
Effect: You move three extra spaces.
Flavor Text: A passing air faerie decides to carry you a bit further. How nice of her! You move three extra spaces.
|The Light Faerie's Blessing||
Effect: You are protected from hexes for two turns.
Flavor Text: A passing light faerie casts a magical aura around you!
Effect: Choose two players and they will duel immediately.
Flavor Text: The Battle Faerie has gotten bored and wants to see a duel. Choose any two players and they will duel immediately. (You can choose yourself.)
|Beware the Bored Swamp Witch||
Effect: Sends you back to your home square.
Flavor Text: Sophie has paid you a visit! (It's quite boring in the middle of the swamp, you know?) She sends you back to your home square, cackles, and then disappears. Great.
|Don't Play with Fire||
Effect: Destroys one of your power-ups.
Flavor Text: Eithne has torched one of your power-ups! How rude!
|Friend or Foe||
Effect: Removes your power-ups and replaces them with random ones.
Flavor Text: Did Ilere just help or harm you? Only she knows!
|Slow and Steady Does Not Win the Race||
Effect: On your next turn, you can only roll a 1, 2, or 3.
Flavor Text: Why help you when it's so much more fun to hinder? Hubrid Nox casts a spell that slows you down.
|Whirlpools are Not as Fun as They Sound||
Effect: You will now be facing the opposite direction, and must continue in that direction.
Flavor Text: The Drenched will make your head spin! Literally... they'll stick you in a whirlpool!
|You Need More Pockets||
Effect: You cannot collect power-ups, keys or neopoints for one turn.
Flavor Text: If there's one visitor you DON'T want, it's the Pant Devil.