Snowager alert!
« January »
Jan 3 - Aisha Day
Jan 6 - Gnorbu Day
Jan 11 - Buzz Day
Jan 14 - Sloth Day
Jan 16 - Elephante Day
Jan 29 - Kacheek Day

Every editorial question answered just a search away!
Take a tour of the entire planet of Neopia.
Complete the Altador Mini-Plot!
Your jnAccount! Your jnAccount: Login or Register | New to Jellyneo? Click here!

The Great Desert Race

The Great Desert Race Information
Click to play The Great Desert Race! World:
High Score Table Send a challenge!
Neopoint Ratio:
0.72 Points =
1 NP
Our Difficulty Rating:
[Send in a Game Tip] - [Return to the Game Guide Index]

There's nothing quite like a good old-fashioned board game, is there? In The Great Desert Race, you'll be able to join Tomos, Nabile, Brucey B and Lady Osiri as they travel the suspiciously square-shaped Lost Desert avoiding sand traps, tug-o-wars and hazards aplenty!

How to Play

There are two methods of play: single-player and multi-player. In single-player mode, you and the computer control two characters each (you choose the characters). Alternatively, you can choose to play with up to three friends, each controlling one character. However, you cannot send your score in multi-player mode (as that would fall under the 'no outside help with games' rule). Multi-player mode here consists of you and your friends all sitting in front of the same computer - not like Key Quest or World Challenges, which are done remotely.

To play, click the die in the corner of the screen. (There's only one, so it's called a 'die' and not 'dice'.) When the die is rolled, you must click your character (in multi-player mode) or may choose either character (in single-player mode) in order to move about the board. When reaching the end of the board, you must roll the exact number required to land on the last square; otherwise you will forfeit your turn.

Game map

Places and Hazards

As with all good board games, there are plenty of hazards to encounter as you make your way around the board.

Places and Hazards
Sand - Transports you to a different sand square on another section of the board.
Ummagine - By itself, it does nothing; if you land on the thief and have one of these, he will let you pass. Otherwise, you will miss a turn.
Thief - Sakhmet's leading vegetable-based thief Stan is back - and he still wants that ummagine! (see above)
Red Whirlpools - Landing on one of these transports you, tornado-style, to the end of the row of whirlpools.
Bag of Neopoints - Awards between 5-15 NP (in-game only, not to your account!).
Food Items - Pick up any one of these and you can pass the Mummy without moving back two squares.
Map Piece - Does nothing on its own, but comes in handy at Sutek's Tomb (see below).
Sutek's Tomb - Go back to the start, unless you have the Map Piece, in which case nothing happens.
Coltzan's Shrine - Random outcome: lose a few Neopoints, gain a few Neopoints (You suddenly feel richer), or nothing happens.
Scamander - Moves up and down the board randomly each turn. If you land on it, a screen will pop up asking you to choose an exit. The result is random; either you move up 5 spaces, or lose food or Neopoints.
Quicksand - Lose a turn.


Using the whirlwind at the end of the board will deduct 60 points from your character's balance.


Like most simple board games, The Great Desert Race doesn't entail a whole lot of strategy. As the winner is determined by points accrued in-game, and not necessarily by which character reaches the end first, it may be advisable to aim for bags of Neopoints, food items et cetera.

If you wish to achieve a high score in the game, try to get one of your characters to the last square (but not out) first. Then, with the second character, keeping going around the board. To do this you will want to land on the whirlpool square that is near the end of the board. If you cannot land on it exactly, just give the roll to your first character who hasn't finished, and do this until you can land on the whirlpool. The whirlpool will send you back to just before Tug O War. You then want your second character to land exactly on the Tug O War square. If you roll a 4, 5, or 6, you get another 100pts! Keep doing this until you achieve your high score. It can be quite time consuming, but it is an easy trophy if you're patient. (Thanks to hi_im_liinda for this tip.)

That's about all there is to say about this charmingly simple game. Best of luck!

Help us improve!
Did you find what you were looking for on this page?

This game guide was written by: Torratz