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Destruct-O-Match III

Destruct-O-Match III Information
Click to play Destruct-O-Match III! World:
High Score Table Send a challenge!
Neopoint Ratio:
2.94 Points =
1 NP
Our Difficulty Rating:
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The basic idea of Destruct-O-Match is to destroy as many boulders as you can by double-clicking on a set of blocks (or in Extreme Mode, clicking on a set of blocks once). In order to maximize your point-earning potential, however, you have to come up with a good strategy. Always try to find a way to get blocks to connect so you can get rid of them.

There are ten power-ups you can see in this game, nine of which will appear in every game mode except Extreme Mode. The last power-up appears only in Extreme Mode.. (More on game modes later.) Below is a list of the power-ups and what they do.

Name of Boulder Block Image Use of Block Strategy
Timer Boulder Counts down from 15 seconds and then changes all adjacent same-coloured blocks to an Indestructible Boulder Try to remove these blocks first in order to avoid the pesky Indestructable Boulders.
Indestructible Boulder No use - is indestructible Avoid at all costs!
Fill Boulder Adds a row of boulders to the top Get the best out of this power-up by waiting until each row has dropped at least a little. This power-up can be very useful in helping you get those few extra points.
Explode Boulder Destroys all adjacent boulders. (Does not require adjacent boulder of same colour) Don't use this until the end. It can help you score those last few points or score you massive bonus points by destroying the final, stray boulders.
Overkill Boulder Destroys all boulders of the same colour. Though this seems like a great power-up, it only awards you points for the original click, not the extra boulders of the same colour, i.e you could remove 50 boulder but only get points for the 5 you clicked on. Therefore, it is suggested that you use this boulder in a large combo that contains most of that colour, or when the majority of the same coloured boulders have been removed. This way you will get the maximum points.
Multiplier Boulder Multiplies score of set of boulders by 3 - usually seen at Level 3+ This is an extremely helpful power-up! A great strategy is to try and build up the biggest combo you can by not removing any boulders of this power-up's colour until the very end.
Morph Boulder Boulder changes colours randomly; can become any colour available on the level The Morph Boulder can be helpful in linking two large combos. Aim for the biggest combo possible to get the maximum score.
Wildcard Boulder Represents a block of any colour (Does not require adjacent boulder of same colour) The Wildcard boulder is also very helpful in linking two large combos and can be used with the same strategy as the Morph Boulder.
Shuffle Block Glubgar flies across the screen and shuffles all boulders, changing their colours randomly (Boulder structure remains the same) Use this Block to get yourself out of sticky situations. When you are close to running out of moves and haven't reached your goal, Glubgar can reshuffle the tiles and hopefully give you a couple of extra moves.
Undo Block Undoes last move made only if last move did not involve Power-Up Block Overall this isn't an extremely useful tile, but it can help if you make a big mistake such as breaking up a huge combo.
Scamander Block Keeps one column of boulders from rising (Other columns will rise; only in Extreme Mode) Most of the time those blocks are moving much too fast for you to worry about Scamander strategy, simply get them when you can and forget them when you can not.

There are five modes available to you in Destruct-O-Match III -- Zen Mode, Classic Mode, Extreme Mode, Double Trouble and Double Trouble Extreme.

  • Zen Mode - In Zen Mode, you don't play for points. It's essentially a practice run of Destruct-O-Match.
  • Classic Mode - In Classic Mode, you play for points in the same way as in previous versions of Destruct-O-Match - by double-clicking on sets of boulders.
  • Extreme Mode - In Extreme Mode, you also play for points; but instead of double-clicking on a set of boulders, you click once. You are allowed to use only one power-up, the Scamander Power-Up, in this mode. (Use them whenever they pop up, which is fairly frequently.) If you clear your board, you are given 25 bonus points.
  • Double Trouble Mode - Love Classic Mode? Play with two screens! You are given a maximum of two power-ups per level in Double Trouble Mode.
  • Double Trouble Extreme Mode - Like Double Trouble Mode, you play in Extreme Mode with two screens. (You can get one Scamander Power-Up on each side, for a total of two power-ups allowed in this mode.)

Game Layout

The game board is designed rather nicely - everything is fairly clearly labelled. Except, that is, for the two halves of a broken boulder at the bottom. (Click here to view a labelled game board.) You may be asking "What in the world does that represent?" Well, here you go.

Boulder Halves
Image What It Represents
Undo Power-Up is active BUT cannot be used until a set of blocks without a power-up is destroyed.
Undo Power-Up is active and can be used.
Shuffle Power-Up is active and can be used.

Whenever you pick up either an Undo Power-Up or a Shuffle Power-Up, they show up on the boulders. In order to use the power-up, you have to click on the half of the boulder you want. (Take a look at the above table and see how the pieces literally fit together.)

As you get to higher levels, there are more blocks for you to destroy. (For example, in Level One, you have a 10 x 14 board. Level Two, 12 x 14. Level Three, 13 x 15.) Remember to take a look at the score you have to get before you start destroying, as that may change your whole game plan.


Here are a couple of strategies to help you play the game. Different people prefer different strategies so it is suggested that you try them out and select the one that works best for you. You should also try and use multiple strategies in the one game as different strategies can apply to different situations.

Top Down vs Bottoms up!

If clicking randomly from the middle or bottom of the board, one can often ruin good combo's from the top of the screen. This strategy assumes that it is best to start from the top and work down in order to avoid losing top combos. However in doing this you are just as likely to miss out on the new combinations that often fall into place when middle or bottom boulders are removed. For this reason many people prefer to work from the bottom up.

Even Stevens

A problem often faced towards the end of a stage is when there is a single column of different coloured blocks, standing much taller than the others. In this case the column is almost impossible to remove. 'Even Stevens' Strategists aim to defeat this problem by trying to remove from all columns evenly. However, others believe this unnecessary as the columns join together once completely removed. They instead focus on removing entire columns in order to avoid isolation.

Slow and Steady

This is the most recommended strategy as it is a combination of all those previously mentioned. 'Slow and Steady' is recommended for those that are aiming for a high score. It uses all other strategies when appropriate and carefully considers each move, and all effects of that move before it is made. However it is called SLOW and steady for a reason. To carefully consider each move takes time and patience and is not recommended for those simply looking for Neopoints or a fun game.

Easter Egg

This game, like many others on the site, was worked on by Flash game wizard, Ollie. At the main menu, simply click on the little cave drawing to the left of the Visual Effects button (as highlighted in the image below) to see a stylised cartoon of the Phantom Orange Shirt Guy. Or, in this case, the Phantom Animal Fur Skin Toga Guy. I guess he has to change his clothes sometimes...

Click here


  • Use the Overkill boulder early on to consolidate the number of possible colours on the board.
  • When you have both Overkill and Morph boulders, make sure that the Morph boulder isn't the same color as the Overkill boulder at the moment you use the Overkill. Otherwise, the Morph boulder will be destroyed. (Thanks sufia_j!)
  • Using an Overkill boulder before a Fill boulder will also result in one less colour boulder getting added to the board. (Thanks sufia_j!)

In the early levels especially when both an overkill and a multiplier boulder are on your screen, you can activate the overkill boulder to get rid of that color from the board. This makes it easier to put blocks of the same color by the multiplier boulder and will greatly increase your score!


Destruct-O-Match II

Destruct-O-Match II / Guide

Send a score of 2,500+ points in Destruct-O-Match III.

When activated, the 2019 Charity Corner perk, More for Less, decreases the score needed to 2,000+ points.

Released: March 8, 2005

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This game guide was written by: Terry