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Biscuit Brigade: Hagan's Last Stand

Biscuit Brigade: Hagan's Last Stand Information
Click to play Biscuit Brigade: Hagan's Last Stand! World:
Trophies:
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Neopoint Ratio:
Neopoints
3.57 Points =
1 NP
Our Difficulty Rating:
Difficulty
40%
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Introduction

In this game, your mission is to protect Brightvale's most treasured and sacred possessions: cookies. Okay, not really; when he was young, King Skarl always used a batch of clockwork minions to steal his brother Hagan's cookies, and the latter needs you to help him protect them in his yummiest battle ever.

How To Play

To safeguard the cookies, you have to place obstacles in the toys' way. All you have for that is walls and towers, but the variety of your towers make the difference. Initially, the only defense you have for your cookies is a little castle around them, down in the lower right-hand corner of the screen; you have time to build towers and walls to further defend them, however, as Skarl has to build his toys before he can send them after the cookies.

King Skarl's toys come from the upper left-hand corner, as he builds them in his chest. You can't attack them while they're still in the chest, but when he releases them it's total war. The toys come in all sorts of forms and sizes; some types are fast, some slow and durable. In every game, there are twenty waves of them to deal with; as the wave number increases, so do the amount of toys sent at you. Waves are released steadily, not instantly, so most of the toys are spread out from one another. When they manage to tear through your castle walls, each toy will try to pick up a cookie and carry it back to Skarl's chest; if you destroy one while it's carrying a cookie, it'll simply drop the cookie for other toys to pick up. When a cookie has been carried all the way to the chest, you can't get it back, and when all of the cookies have been taken it's game over.

Clockwork Poogle
How are you, gentlemen? All your cookie are belong to us.

When you destroy one of Skarl's toys with your towers, you'll usually get one "part" to build with. Parts are the currency of the game, simply to spend on building and upgrading your defenses.

The "Cancel Action" option will remove your selection to build a tower or anything else. The only use you have for your keyboard is to pause, using your Space Bar. Everything else you just click on with your mouse, there aren't any hot keys.

Modes and Points

There are four modes of difficulty in Biscuit Brigade; each one differs in the number of parts you start with, how durable the toys are, how many cookies you have to defend and how many points you receive in total.

Practice Mode: At the beginning of this mode, you get 100 parts. It's said to be the easiest mode. However, it's made for first-time players and it gives no points.
Easy Mode: You get 30 parts at the start and the toys in it are of the same difficulty as in Practice Mode. You don't get many points for beating all of the twenty waves, half that you can in Normal Mode, but it's good for tower experimentation while getting yourself some points anyway.
Normal Mode: This is the middle ground of everything. You start with only 6 cookies and 24 parts, and the toys are tough to stop; the points are decent.
Hard Mode: This one is very difficult. You only start with 18 parts and have 5 cookies to defend, but you get double the points than on Normal Mode. You don't even get any time to start building at the beginning; Skarl sends his first wave immediately, so you'll be busy from the first second.

Towers, Blocks and Decoys

Towers: At first glance, they come in only one form. However, from that form you can upgrade it into a multitude of different defensive and offensive towers, each with a unique ability. To upgrade a tower, just click on it once it's been built and click on the picture of the upgrade you want; you can also instantly deconstruct towers by clicking on the rubble button next to the upgrade options. To increase a tower's range, click on the faded tower image; it'll cost one part up to two times for each tower. The following chart shows which upgrades stem from other upgrades, how much they cost and their names.

Tower Types

  • Initial: The first tower does absolutely nothing but provide a slight barrier to the toys. It's indestructible, though, along with the other towers.
  • Ball Launcher: The Ball Launcher is a basic tower that attacks one enemy at a time with a low-powered snowball. When upgraded, it stems off into towers that can all do various kinds of damage to the toys.
    • Sling Shot: One of the most basic kinds of towers, the Sling Shot attacks one toy at a quick rate.
      • Potion Slinger: With a small range, the Potion Slinger fires some nasty-looking poison at toys to steadily damage them over time. The constant damage is low, however, and fairly useless if the toys are already getting bombarded by other towers.
      • Crossbow: A simple upgrade to the Sling Shot, its increased power and incredible range make it a great choice to build.
    • Cannon: This tower does less damage than the Sling Shot, but it slowly fires shots that hit multiple enemies at once.
      • Gravel Cannon: An upgrade to the Cannon with only a power boost and the ability of its attack spreading out. It's an excellent tower to build.
      • Rocket Launcher: Despite how incredible it sounds, this tower isn't as good as some others. Its wide range lets it fire rockets to groups of far-away toys for high damage, but it's not guaranteed to hit them and fires slowly.

  • You might want to sit back and have a drink while waiting for it to charge...

  • Bag Thrower: The Bag Thrower steadily fires bags at toys to permanently slow them up a bit, with a bit of extra damage, but upgrades into towers that have all sorts of different (mostly non-damaging) attacks.
    • Sludge Thrower: A basic upgrade of the Bag Thrower with improvements in range and the amount it slows down toys.
      • Net Thrower: Still the same as the Bag Thrower except for regular power and range boosts, although it only strikes one toy at a time.
      • Windmill: The Windmill actually pushes back any toys in its range with a rapid-fire flurries of snow, rather than giving any permanent effects.
    • Oil Thrower: The Oil Thrower almost completely stops the toys it hits from advancing any further, though only for a few seconds. It launches oil, so it effects groups of toys, but only toys that actually walk over the oil will be effected.
      • Paint Thrower: The Paint Thrower blinds and even damages one toy per shot, so that for a few seconds the effected toys will head in the direction instead of going right for the cookies.
      • Water Thrower: The only tower of its kind, the Water Thrower slightly weakens the durability, speed and block-wrecking power of the toys it hits permanently. It only hits one at a time, unfortunately.

Clockwork Techo
I'll get all your cookies no matter how hard you try! Just go easy on the cannonballs, seriously.

Blocks, or walls, simply block the toys' path, each block costing one part. You might think that they could be great to make a maze and pick off the toys one by one while they're tramping through it, but toys can slowly tear through them if they're too much in the way. Plus, if they destroy one block, another can't be rebuilt on its square and its square is completely useless after that. Better to spend your parts on towers.

Decoys are plates of fake cookies that you can use to distract the toys; though not guaranteed to even get their attention, they cost two parts each and can be pretty useful on big, tough waves. Toys will treat the decoys as the real cookies and tramp over to them, take one, and head back over to Skarl's chest.

(Usual) Strategy

What can make Biscuit Brigade so much fun is all the different towers possibilities and combinations; however, some combinations are proven to work almost every time you use them. As there are a lot of them, though, let's focus on only one.

It is, as I like to call it, the Slow Offensive! You don't have to call it that, though. It's a pretty lame name. The theme is to slow down and weaken the waves of toys and strike them all together; quite unoriginal, but it works. Take note that I've tested it in Normal Mode, so you'll have to find a different layout for playing in Hard Mode.

Tower Layout

First, build one of the top Gravel Cannons and a Sling Shot lower down. When you get the parts to build another tower, create the Water Thrower at the top of the layout, then turn your Sling Shot into a Crossbow. All the next few parts you get should be spent in building and upgrading two more Crossbows and another Gravel Cannon near the back. After that, build the Oil Thrower and Sludge Thrower in the middle; next, the other Water Thrower. Finally, use the rest of your parts to build the rest of the shown towers and upgrade them as you need them at the time. Just keep in mind that when you're facing the last bit of the twentieth and final wave, you should quickly deconstruct most of your towers for a full refund of parts; those points matter especially if you're aiming for winning on Hard Mode.

But as you can see, I lost two cookies using that; do yourself proud and come up with a better strategy! When you do, make sure that you've already experimented with what all the towers do; it's easier to remember when you've seen them for yourself.

So you won't have an easy time achieving a high score with whatever you try, but good luck playing and make sure to have fun! If you don't, it's not really worth it. With King Hagan's blessing, protect the cookies well!

Game Codes

Ooh! Not quite finished yet! As always, there are a few codes that can be typed in at any point during the game, to earn you a few bonuses!

  • 'recon' - shows the paths an enemy can take. (thanks to tama970406)
  • 'removedebris' - gets rid of debris on the field. Once per game.
  • 'retreat' - reveals the path. Unlimited use.


I'll be back!

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This game guide was written by: Daniel